cesium-examples/map/3d/static/Cesium/Apps/Sandcastle/gallery/Custom Post Process.html

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2.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<meta name="description" content="Custom post processing effect.">
<meta name="cesium-sandcastle-labels" content="Showcases, Post Processing">
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.20/require.js"></script>
<script type="text/javascript">
require.config({
baseUrl : '../../../Source',
waitSeconds : 60
});
</script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
'use strict';
//Sandcastle_Begin
var viewer = new Cesium.Viewer('cesiumContainer', {
shouldAnimate : true
});
var position = Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706);
var url = '../../SampleData/models/CesiumMan/Cesium_Man.glb';
viewer.trackedEntity = viewer.entities.add({
name : url,
position : position,
model : {
uri : url
}
});
var fragmentShaderSource =
'uniform sampler2D colorTexture; \n' +
'varying vec2 v_textureCoordinates; \n' +
'const int KERNEL_WIDTH = 16; \n' +
'void main(void) \n' +
'{ \n' +
' vec2 step = 1.0 / czm_viewport.zw; \n' +
' vec2 integralPos = v_textureCoordinates - mod(v_textureCoordinates, 8.0 * step); \n' +
' vec3 averageValue = vec3(0.0); \n' +
' for (int i = 0; i < KERNEL_WIDTH; i++) \n' +
' { \n' +
' for (int j = 0; j < KERNEL_WIDTH; j++) \n' +
' { \n' +
' averageValue += texture2D(colorTexture, integralPos + step * vec2(i, j)).rgb; \n' +
' } \n' +
' } \n' +
' averageValue /= float(KERNEL_WIDTH * KERNEL_WIDTH); \n' +
' gl_FragColor = vec4(averageValue, 1.0); \n' +
'} \n';
viewer.scene.postProcessStages.add(new Cesium.PostProcessStage({
fragmentShader : fragmentShaderSource
}));
//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== 'undefined') {
startup(Cesium);
} else if (typeof require === 'function') {
require(['Cesium'], startup);
}
</script>
</body>
</html>