213 lines
5.7 KiB
HTML
213 lines
5.7 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1"> <!-- Use Chrome Frame in IE -->
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
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<meta name="description" content="Demonstrates use cases for a batch table hierarchy.">
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<meta name="cesium-sandcastle-labels" content="3D Tiles">
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<title>Cesium Demo</title>
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<script type="text/javascript" src="../Sandcastle-header.js"></script>
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<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.20/require.js"></script>
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<script type="text/javascript">
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require.config({
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baseUrl : '../../../Source',
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waitSeconds : 60
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});
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</script>
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</head>
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<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
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<style>
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@import url(../templates/bucket.css);
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#toolbar button { display: block; }
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</style>
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<div id="cesiumContainer" class="fullSize"></div>
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<div id="loadingOverlay"><h1>Loading...</h1></div>
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<div id="toolbar"></div>
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<script id="cesium_sandcastle_script">
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function startup(Cesium) {
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'use strict';
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//Sandcastle_Begin
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// Doorknobs, doors, roofs, and walls are styled with the batch table hierarchy.
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// Since buildings and zones are not backed by geometry they are not styled directly. However
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// styles may be written that take building and zone properties into account.
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//
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// Hierarchy layout (doorknobs are children of doors):
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//
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// zone0
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// building0
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// roof0
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// wall0
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// door0 - doorknob0
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// door1 - doorknob1
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// door2 - doorknob2
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// door3 - doorknob3
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// building1
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// roof1
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// wall1
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// door4 - doorknob4
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// door5 - doorknob5
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// door6 - doorknob6
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// door7 - doorknob7
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// building2
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// roof2
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// wall2
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// door8 - doorknob8
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// door9 - doorknob9
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// door10 - doorknob10
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// door11 - doorknob11
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//
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// Class properties:
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//
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// zone:
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// * zone_building
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// * zone_name
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// building:
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// * building_area
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// * building_name
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// wall:
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// * wall_paint
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// * wall_windows
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// * wall_name
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// roof:
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// * roof_paint
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// * roof_name
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// door:
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// * door_mass
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// * door_width
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// * door_name
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// doorknob:
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// * doorknob_size
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// * doorknob_name
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var viewer = new Cesium.Viewer('cesiumContainer');
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viewer.clock.currentTime = new Cesium.JulianDate(2457522.154792);
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var tileset = new Cesium.Cesium3DTileset({
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url: '../../SampleData/Cesium3DTiles/Hierarchy/BatchTableHierarchy/tileset.json'
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});
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viewer.scene.primitives.add(tileset);
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viewer.zoomTo(tileset, new Cesium.HeadingPitchRange(0.0, -0.3, 0.0));
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var styles = [];
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function addStyle(name, style) {
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styles.push({
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name : name,
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style : style
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});
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}
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addStyle('No style', {});
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addStyle('Color by building', {
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'color' : {
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'conditions' : [
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["${building_name} === 'building0'", "color('purple')"],
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["${building_name} === 'building1'", "color('red')"],
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["${building_name} === 'building2'", "color('orange')"],
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['true', "color('blue')"]
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]
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}
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});
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addStyle('Color all doors', {
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'color' : {
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'conditions' : [
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["isExactClass('door')", "color('orange')"],
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['true', "color('white')"]
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]
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}
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});
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addStyle('Color all features derived from door', {
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'color' : {
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'conditions' : [
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["isClass('door')", "color('orange')"],
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['true', "color('white')"]
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]
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}
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});
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addStyle('Color features by class name', {
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'defines' : {
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'suffix' : "regExp('door(.*)').exec(getExactClassName())"
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},
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'color' : {
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'conditions' : [
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["${suffix} === 'knob'", "color('yellow')"],
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["${suffix} === ''", "color('lime')"],
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['${suffix} === null', "color('gray')"],
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['true', "color('blue')"]
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]
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}
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});
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addStyle('Style by height', {
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'color' : {
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'conditions' : [
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['${height} >= 10', "color('purple')"],
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['${height} >= 6', "color('red')"],
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['${height} >= 5', "color('orange')"],
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['true', "color('blue')"]
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]
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}
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});
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function setStyle(style) {
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return function() {
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tileset.style = new Cesium.Cesium3DTileStyle(style);
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};
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}
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var styleOptions = [];
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for (var i = 0; i < styles.length; ++i) {
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var style = styles[i];
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styleOptions.push({
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text : style.name,
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onselect : setStyle(style.style)
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});
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}
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Sandcastle.addToolbarMenu(styleOptions);
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var handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);
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// When a feature is left clicked, print its class name and properties
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handler.setInputAction(function(movement) {
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var feature = viewer.scene.pick(movement.position);
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if (!Cesium.defined(feature)) {
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return;
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}
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console.log('Class: ' + feature.getExactClassName());
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console.log('Properties:');
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var propertyNames = feature.getPropertyNames();
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var length = propertyNames.length;
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for (var i = 0; i < length; ++i) {
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var name = propertyNames[i];
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var value = feature.getProperty(name);
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console.log(' ' + name + ': ' + value);
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}
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}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
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// When a feature is middle clicked, hide it
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handler.setInputAction(function(movement) {
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var feature = viewer.scene.pick(movement.position);
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if (!Cesium.defined(feature)) {
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return;
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}
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feature.show = false;
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}, Cesium.ScreenSpaceEventType.MIDDLE_CLICK);
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//Sandcastle_End
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Sandcastle.finishedLoading();
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}
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if (typeof Cesium !== 'undefined') {
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startup(Cesium);
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} else if (typeof require === 'function') {
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require(['Cesium'], startup);
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}
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</script>
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</body>
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</html>
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