cesium-examples/map/3d/static/Cesium/Apps/Sandcastle/gallery/3D Tiles Batch Table Hierar...

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1"> <!-- Use Chrome Frame in IE -->
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">
<meta name="description" content="Demonstrates use cases for a batch table hierarchy.">
<meta name="cesium-sandcastle-labels" content="3D Tiles">
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script type="text/javascript" src="../../../ThirdParty/requirejs-2.1.20/require.js"></script>
<script type="text/javascript">
require.config({
baseUrl : '../../../Source',
waitSeconds : 60
});
</script>
</head>
<body class="sandcastle-loading" data-sandcastle-bucket="bucket-requirejs.html">
<style>
@import url(../templates/bucket.css);
#toolbar button { display: block; }
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
'use strict';
//Sandcastle_Begin
// Doorknobs, doors, roofs, and walls are styled with the batch table hierarchy.
// Since buildings and zones are not backed by geometry they are not styled directly. However
// styles may be written that take building and zone properties into account.
//
// Hierarchy layout (doorknobs are children of doors):
//
// zone0
// building0
// roof0
// wall0
// door0 - doorknob0
// door1 - doorknob1
// door2 - doorknob2
// door3 - doorknob3
// building1
// roof1
// wall1
// door4 - doorknob4
// door5 - doorknob5
// door6 - doorknob6
// door7 - doorknob7
// building2
// roof2
// wall2
// door8 - doorknob8
// door9 - doorknob9
// door10 - doorknob10
// door11 - doorknob11
//
// Class properties:
//
// zone:
// * zone_building
// * zone_name
// building:
// * building_area
// * building_name
// wall:
// * wall_paint
// * wall_windows
// * wall_name
// roof:
// * roof_paint
// * roof_name
// door:
// * door_mass
// * door_width
// * door_name
// doorknob:
// * doorknob_size
// * doorknob_name
var viewer = new Cesium.Viewer('cesiumContainer');
viewer.clock.currentTime = new Cesium.JulianDate(2457522.154792);
var tileset = new Cesium.Cesium3DTileset({
url: '../../SampleData/Cesium3DTiles/Hierarchy/BatchTableHierarchy/tileset.json'
});
viewer.scene.primitives.add(tileset);
viewer.zoomTo(tileset, new Cesium.HeadingPitchRange(0.0, -0.3, 0.0));
var styles = [];
function addStyle(name, style) {
styles.push({
name : name,
style : style
});
}
addStyle('No style', {});
addStyle('Color by building', {
'color' : {
'conditions' : [
["${building_name} === 'building0'", "color('purple')"],
["${building_name} === 'building1'", "color('red')"],
["${building_name} === 'building2'", "color('orange')"],
['true', "color('blue')"]
]
}
});
addStyle('Color all doors', {
'color' : {
'conditions' : [
["isExactClass('door')", "color('orange')"],
['true', "color('white')"]
]
}
});
addStyle('Color all features derived from door', {
'color' : {
'conditions' : [
["isClass('door')", "color('orange')"],
['true', "color('white')"]
]
}
});
addStyle('Color features by class name', {
'defines' : {
'suffix' : "regExp('door(.*)').exec(getExactClassName())"
},
'color' : {
'conditions' : [
["${suffix} === 'knob'", "color('yellow')"],
["${suffix} === ''", "color('lime')"],
['${suffix} === null', "color('gray')"],
['true', "color('blue')"]
]
}
});
addStyle('Style by height', {
'color' : {
'conditions' : [
['${height} >= 10', "color('purple')"],
['${height} >= 6', "color('red')"],
['${height} >= 5', "color('orange')"],
['true', "color('blue')"]
]
}
});
function setStyle(style) {
return function() {
tileset.style = new Cesium.Cesium3DTileStyle(style);
};
}
var styleOptions = [];
for (var i = 0; i < styles.length; ++i) {
var style = styles[i];
styleOptions.push({
text : style.name,
onselect : setStyle(style.style)
});
}
Sandcastle.addToolbarMenu(styleOptions);
var handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);
// When a feature is left clicked, print its class name and properties
handler.setInputAction(function(movement) {
var feature = viewer.scene.pick(movement.position);
if (!Cesium.defined(feature)) {
return;
}
console.log('Class: ' + feature.getExactClassName());
console.log('Properties:');
var propertyNames = feature.getPropertyNames();
var length = propertyNames.length;
for (var i = 0; i < length; ++i) {
var name = propertyNames[i];
var value = feature.getProperty(name);
console.log(' ' + name + ': ' + value);
}
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
// When a feature is middle clicked, hide it
handler.setInputAction(function(movement) {
var feature = viewer.scene.pick(movement.position);
if (!Cesium.defined(feature)) {
return;
}
feature.show = false;
}, Cesium.ScreenSpaceEventType.MIDDLE_CLICK);
//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== 'undefined') {
startup(Cesium);
} else if (typeof require === 'function') {
require(['Cesium'], startup);
}
</script>
</body>
</html>