5652 lines
142 KiB
HTML
5652 lines
142 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Model - Cesium Documentation</title>
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<!--[if lt IE 9]>
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<script src="javascript/html5.js"></script>
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<![endif]-->
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<link href="styles/jsdoc-default.css" rel="stylesheet">
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<link href="styles/prism.css" rel="stylesheet">
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">
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<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
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Model
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<div class="titleCenterer"></div>
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</h1>
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<section>
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<header>
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</header>
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<article>
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<div class="container-overview">
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<div class="nameContainer">
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<h4 class="name" id="Model">
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<a href="#Model" class="doc-link"></a>
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new Cesium.Model<span class="signature">(<span class="optional">options</span>)</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L309">Scene/Model.js 309</a>
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</div>
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</h4>
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</div>
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<div class="description">
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A 3D model based on glTF, the runtime asset format for WebGL, OpenGL ES, and OpenGL.
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<p>
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Cesium includes support for geometry and materials, glTF animations, and glTF skinning.
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In addition, individual glTF nodes are pickable with <a href="Scene.html#pick"><code>Scene#pick</code></a> and animatable
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with <a href="Model.html#getNode"><code>Model#getNode</code></a>. glTF cameras and lights are not currently supported.
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</p>
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<p>
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An external glTF asset is created with <a href="Model.html#.fromGltf"><code>Model.fromGltf</code></a>. glTF JSON can also be
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created at runtime and passed to this constructor function. In either case, the
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<a href="Model.html#readyPromise"><code>Model#readyPromise</code></a> is resolved when the model is ready to render, i.e.,
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when the external binary, image, and shader files are downloaded and the WebGL
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resources are created.
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</p>
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<p>
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Cesium supports glTF assets with the following extensions:
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<ul>
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<li>
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<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_binary_glTF/README.md">KHR_binary_glTF (glTF 1.0)</a>
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</li><li>
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<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_materials_common/README.md">KHR_materials_common (glTF 1.0)</a>
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</li><li>
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<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/WEB3D_quantized_attributes/README.md">WEB3D_quantized_attributes (glTF 1.0)</a>
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</li><li>
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<a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/AGI_articulations/README.md">AGI_articulations</a>
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</li><li>
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<a href="https://github.com/KhronosGroup/glTF/pull/1302">KHR_blend (draft)</a>
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</li><li>
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<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md">KHR_draco_mesh_compression</a>
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</li><li>
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<a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/README.md">KHR_materials_pbrSpecularGlossiness</a>
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</li><li>
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<a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit/README.md">KHR_materials_unlit</a>
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</li><li>
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<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_techniques_webgl/README.md">KHR_techniques_webgl</a>
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</li><li>
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<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md">KHR_texture_transform</a>
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</li>
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</ul>
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</p>
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<p>
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For high-precision rendering, Cesium supports the <a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/CESIUM_RTC/README.md">CESIUM_RTC</a> extension, which introduces the
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CESIUM_RTC_MODELVIEW parameter semantic that says the node is in WGS84 coordinates translated
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relative to a local origin.
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</p>
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</div>
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>options</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Object with the following properties:
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<table class="params">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th>Default</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>gltf</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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<span class="param-type">ArrayBuffer</span>
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<span class="param-type">Uint8Array</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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A glTF JSON object, or a binary glTF buffer.</td>
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</tr>
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<tr>
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<td class="name"><code>basePath</code></td>
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<td class="type">
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<span class="param-type"><a href="Resource.html">Resource</a></span>
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<span class="param-type">String</span>
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</td>
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<td class="default">
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<code class="language-javascript">''</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The base path that paths in the glTF JSON are relative to.</td>
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</tr>
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<tr>
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<td class="name"><code>show</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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<td class="default">
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<code class="language-javascript">true</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Determines if the model primitive will be shown.</td>
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</tr>
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<tr>
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<td class="name"><code>modelMatrix</code></td>
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<td class="type">
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<span class="param-type"><a href="Matrix4.html">Matrix4</a></span>
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</td>
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<td class="default">
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<code class="language-javascript">Matrix4.IDENTITY</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The 4x4 transformation matrix that transforms the model from model to world coordinates.</td>
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</tr>
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<tr>
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<td class="name"><code>scale</code></td>
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<td class="type">
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<span class="param-type">Number</span>
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</td>
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<td class="default">
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<code class="language-javascript">1.0</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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A uniform scale applied to this model.</td>
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</tr>
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<tr>
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<td class="name"><code>minimumPixelSize</code></td>
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<td class="type">
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<span class="param-type">Number</span>
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</td>
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<td class="default">
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<code class="language-javascript">0.0</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The approximate minimum pixel size of the model regardless of zoom.</td>
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</tr>
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<tr>
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<td class="name"><code>maximumScale</code></td>
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<td class="type">
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<span class="param-type">Number</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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The maximum scale size of a model. An upper limit for minimumPixelSize.</td>
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</tr>
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<tr>
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<td class="name"><code>id</code></td>
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<td class="type">
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<span class="param-type">Object</span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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A user-defined object to return when the model is picked with <a href="Scene.html#pick"><code>Scene#pick</code></a>.</td>
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</tr>
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<tr>
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<td class="name"><code>allowPicking</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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<td class="default">
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<code class="language-javascript">true</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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When <code>true</code>, each glTF mesh and primitive is pickable with <a href="Scene.html#pick"><code>Scene#pick</code></a>.</td>
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</tr>
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<tr>
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<td class="name"><code>incrementallyLoadTextures</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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<td class="default">
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<code class="language-javascript">true</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Determine if textures may continue to stream in after the model is loaded.</td>
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</tr>
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<tr>
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<td class="name"><code>asynchronous</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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<td class="default">
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<code class="language-javascript">true</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Determines if model WebGL resource creation will be spread out over several frames or block until completion once all glTF files are loaded.</td>
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</tr>
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<tr>
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<td class="name"><code>clampAnimations</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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<td class="default">
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<code class="language-javascript">true</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Determines if the model's animations should hold a pose over frames where no keyframes are specified.</td>
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</tr>
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<tr>
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<td class="name"><code>shadows</code></td>
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<td class="type">
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<span class="param-type"><a href="ShadowMode.html">ShadowMode</a></span>
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</td>
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<td class="default">
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<code class="language-javascript">ShadowMode.ENABLED</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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Determines whether the model casts or receives shadows from each light source.</td>
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</tr>
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<tr>
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<td class="name"><code>debugShowBoundingVolume</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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<td class="default">
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<code class="language-javascript">false</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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For debugging only. Draws the bounding sphere for each draw command in the model.</td>
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</tr>
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<tr>
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<td class="name"><code>debugWireframe</code></td>
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<td class="type">
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<span class="param-type">Boolean</span>
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</td>
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<td class="default">
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<code class="language-javascript">false</code>
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</td>
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<td class="description last">
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<span class="optional">optional</span>
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For debugging only. Draws the model in wireframe.</td>
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</tr>
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<tr>
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<td class="name"><code>heightReference</code></td>
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<td class="type">
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<span class="param-type"><a href="HeightReference.html">HeightReference</a></span>
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</td>
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<td class="default">
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</td>
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<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines how the model is drawn relative to terrain.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scene</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Scene.html">Scene</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Must be passed in for models that use the height reference property.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>distanceDisplayCondition</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The condition specifying at what distance from the camera that this model will be displayed.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>color</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Color.html">Color</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Color.WHITE</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A color that blends with the model's rendered color.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>colorBlendMode</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="ColorBlendMode.html">ColorBlendMode</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">ColorBlendMode.HIGHLIGHT</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Defines how the color blends with the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>colorBlendAmount</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">0.5</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Value used to determine the color strength when the <code>colorBlendMode</code> is <code>MIX</code>. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>silhouetteColor</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Color.html">Color</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Color.RED</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The silhouette color. If more than 256 models have silhouettes enabled, there is a small chance that overlapping models will have minor artifacts.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>silhouetteSize</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">0.0</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The size of the silhouette in pixels.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>clippingPlanes</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="ClippingPlaneCollection.html">ClippingPlaneCollection</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The <a href="ClippingPlaneCollection.html"><code>ClippingPlaneCollection</code></a> used to selectively disable rendering the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>dequantizeInShader</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines if a <a href="https://github.com/google/draco">Draco</a> encoded model is dequantized on the GPU. This decreases total memory usage for encoded models.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>imageBasedLightingFactor</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Cartesian2.html">Cartesian2</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Cartesian2(1.0, 1.0)</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Scales diffuse and specular image-based lighting from the earth, sky, atmosphere and star skybox.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>lightColor</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Cartesian3.html">Cartesian3</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The color and intensity of the sunlight used to shade the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>luminanceAtZenith</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">0.5</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The sun's luminance at the zenith in kilo candela per meter squared to use for this model's procedural environment map.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>sphericalHarmonicCoefficients</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Array.<<a href="Cartesian3.html">Cartesian3</a>></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The third order spherical harmonic coefficients used for the diffuse color of image-based lighting.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>specularEnvironmentMaps</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A URL to a KTX file that contains a cube map of the specular lighting and the convoluted specular mipmaps.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Demo:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=3D%2520Models.html">Cesium Sandcastle Models Demo</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Model.html#.fromGltf">Model.fromGltf</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Members</h3>
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="activeAnimations">
|
|
<a href="#activeAnimations" class="doc-link"></a>
|
|
activeAnimations<span class="type-signature"> : <a href="ModelAnimationCollection.html">ModelAnimationCollection</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L488">Scene/Model.js 488</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The currently playing glTF animations.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="allowPicking">
|
|
<a href="#allowPicking" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span>allowPicking<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L902">Scene/Model.js 902</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
When <code>true</code>, each glTF mesh and primitive is pickable with <a href="Scene.html#pick"><code>Scene#pick</code></a>. When <code>false</code>, GPU memory is saved.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="asynchronous">
|
|
<a href="#asynchronous" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span>asynchronous<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L886">Scene/Model.js 886</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines if model WebGL resource creation will be spread out over several frames or
|
|
block until completion once all glTF files are loaded.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="basePath">
|
|
<a href="#basePath" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span>basePath<span class="type-signature"> : String</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L776">Scene/Model.js 776</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The base path that paths in the glTF JSON are relative to. The base
|
|
path is the same path as the path containing the .gltf file
|
|
minus the .gltf file, when binary, image, and shader files are
|
|
in the same directory as the .gltf. When this is <code>''</code>,
|
|
the app's base path is used.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">''</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="boundingSphere">
|
|
<a href="#boundingSphere" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span>boundingSphere<span class="type-signature"> : <a href="BoundingSphere.html">BoundingSphere</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L799">Scene/Model.js 799</a>
|
|
</div>
|
|
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|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The model's bounding sphere in its local coordinate system. This does not take into
|
|
account glTF animations and skins nor does it take into account <a href="Model.html#minimumPixelSize"><code>Model#minimumPixelSize</code></a>.
|
|
</div>
|
|
|
|
|
|
|
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|
|
|
<dl class="details">
|
|
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|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// Center in WGS84 coordinates
|
|
var center = Cesium.Matrix4.multiplyByPoint(model.modelMatrix, model.boundingSphere.center, new Cesium.Cartesian3());</code></pre>
|
|
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</dl>
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|
|
<div class="nameContainer">
|
|
<h4 class="name" id="clampAnimations">
|
|
<a href="#clampAnimations" class="doc-link"></a>
|
|
clampAnimations<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L495">Scene/Model.js 495</a>
|
|
</div>
|
|
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|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines if the model's animations should hold a pose over frames where no keyframes are specified.
|
|
</div>
|
|
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|
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|
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|
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|
|
|
<dl class="details">
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|
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|
|
</dl>
|
|
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|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="clippingPlanes">
|
|
<a href="#clippingPlanes" class="doc-link"></a>
|
|
clippingPlanes<span class="type-signature"> : <a href="ClippingPlaneCollection.html">ClippingPlaneCollection</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1094">Scene/Model.js 1094</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The <a href="ClippingPlaneCollection.html"><code>ClippingPlaneCollection</code></a> used to selectively disable rendering the model.
|
|
</div>
|
|
|
|
|
|
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|
|
|
<dl class="details">
|
|
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|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="color">
|
|
<a href="#color" class="doc-link"></a>
|
|
color<span class="type-signature"> : <a href="Color.html">Color</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L518">Scene/Model.js 518</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
A color that blends with the model's rendered color.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
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|
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|
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|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">Color.WHITE</code>
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
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|
|
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|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="colorBlendAmount">
|
|
<a href="#colorBlendAmount" class="doc-link"></a>
|
|
colorBlendAmount<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L540">Scene/Model.js 540</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Value used to determine the color strength when the <code>colorBlendMode</code> is <code>MIX</code>.
|
|
A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with
|
|
any value in-between resulting in a mix of the two.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">0.5</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="colorBlendMode">
|
|
<a href="#colorBlendMode" class="doc-link"></a>
|
|
colorBlendMode<span class="type-signature"> : <a href="ColorBlendMode.html">ColorBlendMode</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L529">Scene/Model.js 529</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Defines how the color blends with the model.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">ColorBlendMode.HIGHLIGHT</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="debugShowBoundingVolume">
|
|
<a href="#debugShowBoundingVolume" class="doc-link"></a>
|
|
debugShowBoundingVolume<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L564">Scene/Model.js 564</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
This property is for debugging only; it is not for production use nor is it optimized.
|
|
<p>
|
|
Draws the bounding sphere for each draw command in the model. A glTF primitive corresponds
|
|
to one draw command. A glTF mesh has an array of primitives, often of length one.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="debugWireframe">
|
|
<a href="#debugWireframe" class="doc-link"></a>
|
|
debugWireframe<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L577">Scene/Model.js 577</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
This property is for debugging only; it is not for production use nor is it optimized.
|
|
<p>
|
|
Draws the model in wireframe.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="distanceDisplayCondition">
|
|
<a href="#distanceDisplayCondition" class="doc-link"></a>
|
|
distanceDisplayCondition<span class="type-signature"> : <a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L960">Scene/Model.js 960</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets or sets the condition specifying at what distance from the camera that this model will be displayed.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="gltf">
|
|
<a href="#gltf" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span>gltf<span class="type-signature"> : Object</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L711">Scene/Model.js 711</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The object for the glTF JSON, including properties with default values omitted
|
|
from the JSON provided to this model.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="heightReference">
|
|
<a href="#heightReference" class="doc-link"></a>
|
|
heightReference<span class="type-signature"> : <a href="HeightReference.html">HeightReference</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L460">Scene/Model.js 460</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns the height reference of the model
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">HeightReference.NONE</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="id">
|
|
<a href="#id" class="doc-link"></a>
|
|
id<span class="type-signature"> : Object</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L450">Scene/Model.js 450</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
User-defined object returned when the model is picked.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Scene.html#pick">Scene#pick</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="imageBasedLightingFactor">
|
|
<a href="#imageBasedLightingFactor" class="doc-link"></a>
|
|
imageBasedLightingFactor<span class="type-signature"> : <a href="Cartesian2.html">Cartesian2</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1125">Scene/Model.js 1125</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Cesium adds lighting from the earth, sky, atmosphere, and star skybox. This cartesian is used to scale the final
|
|
diffuse and specular lighting contribution from those sources to the final color. A value of 0.0 will disable those light sources.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">Cartesian2(1.0, 1.0)</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="incrementallyLoadTextures">
|
|
<a href="#incrementallyLoadTextures" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span>incrementallyLoadTextures<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L918">Scene/Model.js 918</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determine if textures may continue to stream in after the model is loaded.
|
|
</div>
|
|
|
|
|
|
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|
|
|
|
<dl class="details">
|
|
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|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
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</dl>
|
|
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|
|
<div class="nameContainer">
|
|
<h4 class="name" id="lightColor">
|
|
<a href="#lightColor" class="doc-link"></a>
|
|
lightColor<span class="type-signature"> : <a href="Cartesian3.html">Cartesian3</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1159">Scene/Model.js 1159</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The color and intensity of the sunlight used to shade the model.
|
|
<p>
|
|
For example, disabling additional light sources by setting <code>model.imageBasedLightingFactor = new Cesium.Cartesian2(0.0, 0.0)</code> will make the
|
|
model much darker. Here, increasing the intensity of the light source will make the model brighter.
|
|
</p>
|
|
</div>
|
|
|
|
|
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|
|
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<dl class="details">
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">undefined</code>
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="luminanceAtZenith">
|
|
<a href="#luminanceAtZenith" class="doc-link"></a>
|
|
luminanceAtZenith<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1183">Scene/Model.js 1183</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The sun's luminance at the zenith in kilo candela per meter squared to use for this model's procedural environment map.
|
|
This is used when <a href="Model.html#specularEnvironmentMaps"><code>Model#specularEnvironmentMaps</code></a> and <a href="Model.html#sphericalHarmonicCoefficients"><code>Model#sphericalHarmonicCoefficients</code></a> are not defined.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">0.5</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Demo:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Image-Based%20Lighting.html">Sandcastle Image Based Lighting Demo</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="maximumScale">
|
|
<a href="#maximumScale" class="doc-link"></a>
|
|
maximumScale<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L438">Scene/Model.js 438</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The maximum scale size for a model. This can be used to give
|
|
an upper limit to the <a href="Model.html#minimumPixelSize"><code>Model#minimumPixelSize</code></a>, ensuring that the model
|
|
is never an unreasonable scale.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
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|
|
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|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="minimumPixelSize">
|
|
<a href="#minimumPixelSize" class="doc-link"></a>
|
|
minimumPixelSize<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L428">Scene/Model.js 428</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The approximate minimum pixel size of the model regardless of zoom.
|
|
This can be used to ensure that a model is visible even when the viewer
|
|
zooms out. When <code>0.0</code>, no minimum size is enforced.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">0.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="modelMatrix">
|
|
<a href="#modelMatrix" class="doc-link"></a>
|
|
modelMatrix<span class="type-signature"> : <a href="Matrix4.html">Matrix4</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L403">Scene/Model.js 403</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The 4x4 transformation matrix that transforms the model from model to world coordinates.
|
|
When this is the identity matrix, the model is drawn in world coordinates, i.e., Earth's WGS84 coordinates.
|
|
Local reference frames can be used by providing a different transformation matrix, like that returned
|
|
by <a href="Transforms.html#.eastNorthUpToFixedFrame"><code>Transforms.eastNorthUpToFixedFrame</code></a>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript"><a href="Matrix4.html#.IDENTITY"><code>Matrix4.IDENTITY</code></a></code>
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">var origin = Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
|
|
m.modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="pendingTextureLoads">
|
|
<a href="#pendingTextureLoads" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span>pendingTextureLoads<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L932">Scene/Model.js 932</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Return the number of pending texture loads.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="ready">
|
|
<a href="#ready" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span>ready<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L840">Scene/Model.js 840</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
When <code>true</code>, this model is ready to render, i.e., the external binary, image,
|
|
and shader files were downloaded and the WebGL resources were created. This is set to
|
|
<code>true</code> right before <a href="Model.html#readyPromise"><code>Model#readyPromise</code></a> is resolved.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">false</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="readyPromise">
|
|
<a href="#readyPromise" class="doc-link"></a>
|
|
<span class="type-signature attribute-readonly">readonly</span>readyPromise<span class="type-signature"> : Promise.<<a href="Model.html">Model</a>></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L869">Scene/Model.js 869</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Gets the promise that will be resolved when this model is ready to render, i.e., when the external binary, image,
|
|
and shader files were downloaded and the WebGL resources were created.
|
|
<p>
|
|
This promise is resolved at the end of the frame before the first frame the model is rendered in.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// Play all animations at half-speed when the model is ready to render
|
|
Cesium.when(model.readyPromise).then(function(model) {
|
|
model.activeAnimations.addAll({
|
|
multiplier : 0.5
|
|
});
|
|
}).otherwise(function(error){
|
|
window.alert(error);
|
|
});</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Model.html#ready">Model#ready</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="scale">
|
|
<a href="#scale" class="doc-link"></a>
|
|
scale<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L416">Scene/Model.js 416</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
A uniform scale applied to this model before the <a href="Model.html#modelMatrix"><code>Model#modelMatrix</code></a>.
|
|
Values greater than <code>1.0</code> increase the size of the model; values
|
|
less than <code>1.0</code> decrease.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">1.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="shadows">
|
|
<a href="#shadows" class="doc-link"></a>
|
|
shadows<span class="type-signature"> : <a href="ShadowMode.html">ShadowMode</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L508">Scene/Model.js 508</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines whether the model casts or receives shadows from each light source.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">ShadowMode.ENABLED</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="show">
|
|
<a href="#show" class="doc-link"></a>
|
|
show<span class="type-signature"> : Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L366">Scene/Model.js 366</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines if the model primitive will be shown.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">true</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="silhouetteColor">
|
|
<a href="#silhouetteColor" class="doc-link"></a>
|
|
silhouetteColor<span class="type-signature"> : <a href="Color.html">Color</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L375">Scene/Model.js 375</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The silhouette color.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">Color.RED</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="silhouetteSize">
|
|
<a href="#silhouetteSize" class="doc-link"></a>
|
|
silhouetteSize<span class="type-signature"> : Number</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L387">Scene/Model.js 387</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The size of the silhouette in pixels.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<span class="details-header">Default Value:</span>
|
|
<code class="language-javascript">0.0</code>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="specularEnvironmentMaps">
|
|
<a href="#specularEnvironmentMaps" class="doc-link"></a>
|
|
specularEnvironmentMaps<span class="type-signature"> : String</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1241">Scene/Model.js 1241</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
A URL to a KTX file that contains a cube map of the specular lighting and the convoluted specular mipmaps.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Demo:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Image-Based%20Lighting.html">Sandcastle Image Based Lighting Demo</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Model.html#sphericalHarmonicCoefficients">Model#sphericalHarmonicCoefficients</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="sphericalHarmonicCoefficients">
|
|
<a href="#sphericalHarmonicCoefficients" class="doc-link"></a>
|
|
sphericalHarmonicCoefficients<span class="type-signature"> : Array.<<a href="Cartesian3.html">Cartesian3</a>></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1215">Scene/Model.js 1215</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="description">
|
|
The third order spherical harmonic coefficients used for the diffuse color of image-based lighting. When <code>undefined</code>, a diffuse irradiance
|
|
computed from the atmosphere color is used.
|
|
<p>
|
|
There are nine <code>Cartesian3</code> coefficients.
|
|
The order of the coefficients is: L<sub>00</sub>, L<sub>1-1</sub>, L<sub>10</sub>, L<sub>11</sub>, L<sub>2-2</sub>, L<sub>2-1</sub>, L<sub>20</sub>, L<sub>21</sub>, L<sub>22</sub>
|
|
</p>
|
|
|
|
These values can be obtained by preprocessing the environment map using the <code>cmgen</code> tool of
|
|
<a href="https://github.com/google/filament/releases%20"> Google's Filament project</a>. This will also generate a KTX file that can be
|
|
supplied to <a href="Model.html#specularEnvironmentMaps"><code>Model#specularEnvironmentMaps</code></a>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Demo:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Image-Based%20Lighting.html">Sandcastle Image Based Lighting Demo</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="https://graphics.stanford.edu/papers/envmap/envmap.pdf">An Efficient Representation for Irradiance Environment Maps</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h3 class="subsection-title">Methods</h3>
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id=".fromGltf">
|
|
<a href="#.fromGltf" class="doc-link"></a>
|
|
<span class="type-signature attribute-static">static</span>Cesium.Model.fromGltf<span class="signature">(options)</span> → <span class="type-signature returnType"><a href="Model.html">Model</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1377">Scene/Model.js 1377</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
<p>
|
|
Creates a model from a glTF asset. When the model is ready to render, i.e., when the external binary, image,
|
|
and shader files are downloaded and the WebGL resources are created, the <a href="Model.html#readyPromise"><code>Model#readyPromise</code></a> is resolved.
|
|
</p>
|
|
<p>
|
|
The model can be a traditional glTF asset with a .gltf extension or a Binary glTF using the .glb extension.
|
|
</p>
|
|
<p>
|
|
Cesium supports glTF assets with the following extensions:
|
|
<ul>
|
|
<li>
|
|
<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_binary_glTF/README.md">KHR_binary_glTF (glTF 1.0)</a>
|
|
</li><li>
|
|
<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Khronos/KHR_materials_common/README.md">KHR_materials_common (glTF 1.0)</a>
|
|
</li><li>
|
|
<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/WEB3D_quantized_attributes/README.md">WEB3D_quantized_attributes (glTF 1.0)</a>
|
|
</li><li>
|
|
<a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/AGI_articulations/README.md">AGI_articulations</a>
|
|
</li><li>
|
|
<a href="https://github.com/KhronosGroup/glTF/pull/1302">KHR_blend (draft)</a>
|
|
</li><li>
|
|
<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md">KHR_draco_mesh_compression</a>
|
|
</li><li>
|
|
<a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness/README.md">KHR_materials_pbrSpecularGlossiness</a>
|
|
</li><li>
|
|
<a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit/README.md">KHR_materials_unlit</a>
|
|
</li><li>
|
|
<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_techniques_webgl/README.md">KHR_techniques_webgl</a>
|
|
</li><li>
|
|
<a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md">KHR_texture_transform</a>
|
|
</li>
|
|
</ul>
|
|
</p>
|
|
<p>
|
|
For high-precision rendering, Cesium supports the <a href="https://github.com/KhronosGroup/glTF/blob/master/extensions/1.0/Vendor/CESIUM_RTC/README.md">CESIUM_RTC</a> extension, which introduces the
|
|
CESIUM_RTC_MODELVIEW parameter semantic that says the node is in WGS84 coordinates translated
|
|
relative to a local origin.
|
|
</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>options</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Object</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
Object with the following properties:
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
<th>Default</th>
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>url</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Resource.html">Resource</a></span>
|
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The url to the .gltf file.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>basePath</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Resource.html">Resource</a></span>
|
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The base path that paths in the glTF JSON are relative to.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>show</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines if the model primitive will be shown.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>modelMatrix</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Matrix4.html">Matrix4</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Matrix4.IDENTITY</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The 4x4 transformation matrix that transforms the model from model to world coordinates.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scale</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">1.0</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A uniform scale applied to this model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>minimumPixelSize</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">0.0</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The approximate minimum pixel size of the model regardless of zoom.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>maximumScale</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The maximum scale for the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>id</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Object</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A user-defined object to return when the model is picked with <a href="Scene.html#pick"><code>Scene#pick</code></a>.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>allowPicking</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
When <code>true</code>, each glTF mesh and primitive is pickable with <a href="Scene.html#pick"><code>Scene#pick</code></a>.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>incrementallyLoadTextures</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determine if textures may continue to stream in after the model is loaded.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>asynchronous</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines if model WebGL resource creation will be spread out over several frames or block until completion once all glTF files are loaded.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>clampAnimations</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines if the model's animations should hold a pose over frames where no keyframes are specified.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>shadows</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="ShadowMode.html">ShadowMode</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">ShadowMode.ENABLED</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines whether the model casts or receives shadows from each light source.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>debugShowBoundingVolume</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">false</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
For debugging only. Draws the bounding sphere for each <a href="DrawCommand.html"><code>DrawCommand</code></a> in the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>debugWireframe</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">false</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
For debugging only. Draws the model in wireframe.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>heightReference</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="HeightReference.html">HeightReference</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines how the model is drawn relative to terrain.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scene</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Scene.html">Scene</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Must be passed in for models that use the height reference property.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>distanceDisplayCondition</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The condition specifying at what distance from the camera that this model will be displayed.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>color</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Color.html">Color</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Color.WHITE</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
A color that blends with the model's rendered color.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>colorBlendMode</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="ColorBlendMode.html">ColorBlendMode</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">ColorBlendMode.HIGHLIGHT</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Defines how the color blends with the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>colorBlendAmount</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">0.5</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Value used to determine the color strength when the <code>colorBlendMode</code> is <code>MIX</code>. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>silhouetteColor</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Color.html">Color</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">Color.RED</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The silhouette color. If more than 256 models have silhouettes enabled, there is a small chance that overlapping models will have minor artifacts.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>silhouetteSize</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">0.0</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The size of the silhouette in pixels.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>clippingPlanes</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="ClippingPlaneCollection.html">ClippingPlaneCollection</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
The <a href="ClippingPlaneCollection.html"><code>ClippingPlaneCollection</code></a> used to selectively disable rendering the model.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>dequantizeInShader</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Boolean</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
<td class="default">
|
|
|
|
<code class="language-javascript">true</code>
|
|
|
|
</td>
|
|
|
|
|
|
<td class="description last">
|
|
|
|
|
|
<span class="optional">optional</span>
|
|
|
|
|
|
|
|
|
|
|
|
Determines if a <a href="https://github.com/google/draco">Draco</a> encoded model is dequantized on the GPU. This decreases total memory usage for encoded models.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
The newly created model.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Examples:</h5>
|
|
|
|
<pre><code class="language-javascript">// Example 1. Create a model from a glTF asset
|
|
var model = scene.primitives.add(Cesium.Model.fromGltf({
|
|
url : './duck/duck.gltf'
|
|
}));</code></pre>
|
|
|
|
<pre><code class="language-javascript">// Example 2. Create model and provide all properties and events
|
|
var origin = Cesium.Cartesian3.fromDegrees(-95.0, 40.0, 200000.0);
|
|
var modelMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(origin);
|
|
|
|
var model = scene.primitives.add(Cesium.Model.fromGltf({
|
|
url : './duck/duck.gltf',
|
|
show : true, // default
|
|
modelMatrix : modelMatrix,
|
|
scale : 2.0, // double size
|
|
minimumPixelSize : 128, // never smaller than 128 pixels
|
|
maximumScale: 20000, // never larger than 20000 * model size (overrides minimumPixelSize)
|
|
allowPicking : false, // not pickable
|
|
debugShowBoundingVolume : false, // default
|
|
debugWireframe : false
|
|
}));
|
|
|
|
model.readyPromise.then(function(model) {
|
|
// Play all animations when the model is ready to render
|
|
model.activeAnimations.addAll();
|
|
});</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id=".silhouetteSupported">
|
|
<a href="#.silhouetteSupported" class="doc-link"></a>
|
|
<span class="type-signature attribute-static">static</span>Cesium.Model.silhouetteSupported<span class="signature">(scene)</span> → <span class="type-signature returnType">Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1271">Scene/Model.js 1271</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Determines if silhouettes are supported.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scene</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Scene.html">Scene</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The scene.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
<code>true</code> if silhouettes are supported; otherwise, returns <code>false</code>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="applyArticulations">
|
|
<a href="#applyArticulations" class="doc-link"></a>
|
|
applyArticulations<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1630">Scene/Model.js 1630</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Applies any modified articulation stages to the matrix of each node that participates
|
|
in any articulation. Note that this will overwrite any nodeTransformations on participating nodes.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: The model is not loaded. Use Model.readyPromise or wait for Model.ready to be true.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
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<dl class="details">
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</dl>
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|
|
<div class="nameContainer">
|
|
<h4 class="name" id="destroy">
|
|
<a href="#destroy" class="doc-link"></a>
|
|
destroy<span class="signature">()</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L5065">Scene/Model.js 5065</a>
|
|
</div>
|
|
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|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
|
|
release of WebGL resources, instead of relying on the garbage collector to destroy this object.
|
|
<br /><br />
|
|
Once an object is destroyed, it should not be used; calling any function other than
|
|
<code>isDestroyed</code> will result in a <a href="DeveloperError.html"><code>DeveloperError</code></a> exception. Therefore,
|
|
assign the return value (<code>undefined</code>) to the object as done in the example.
|
|
</div>
|
|
|
|
|
|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: This object was destroyed, i.e., destroy() was called.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
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|
<dl class="details">
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|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">model = model && model.destroy();</code></pre>
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Model.html#isDestroyed">Model#isDestroyed</a></li>
|
|
</ul>
|
|
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|
|
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|
|
</dl>
|
|
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|
|
<div class="nameContainer">
|
|
<h4 class="name" id="getMaterial">
|
|
<a href="#getMaterial" class="doc-link"></a>
|
|
getMaterial<span class="signature">(name)</span> → <span class="type-signature returnType"><a href="ModelMaterial.html">ModelMaterial</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1509">Scene/Model.js 1509</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns the glTF material with the given <code>name</code> property.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>name</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The glTF name of the material.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
The material or <code>undefined</code> if no material with <code>name</code> exists.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: The model is not loaded. Use Model.readyPromise or wait for Model.ready to be true.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="getMesh">
|
|
<a href="#getMesh" class="doc-link"></a>
|
|
getMesh<span class="signature">(name)</span> → <span class="type-signature returnType"><a href="ModelMesh.html">ModelMesh</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1497">Scene/Model.js 1497</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns the glTF mesh with the given <code>name</code> property.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>name</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The glTF name of the mesh.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
The mesh or <code>undefined</code> if no mesh with <code>name</code> exists.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: The model is not loaded. Use Model.readyPromise or wait for Model.ready to be true.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="getNode">
|
|
<a href="#getNode" class="doc-link"></a>
|
|
getNode<span class="signature">(name)</span> → <span class="type-signature returnType"><a href="ModelNode.html">ModelNode</a></span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1483">Scene/Model.js 1483</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns the glTF node with the given <code>name</code> property. This is used to
|
|
modify a node's transform for animation outside of glTF animations.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>name</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The glTF name of the node.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
The node or <code>undefined</code> if no node with <code>name</code> exists.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: The model is not loaded. Use Model.readyPromise or wait for Model.ready to be true.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Example:</h5>
|
|
|
|
<pre><code class="language-javascript">// Apply non-uniform scale to node LOD3sp
|
|
var node = model.getNode('LOD3sp');
|
|
node.matrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(5.0, 1.0, 1.0), node.matrix);</code></pre>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="isDestroyed">
|
|
<a href="#isDestroyed" class="doc-link"></a>
|
|
isDestroyed<span class="signature">()</span> → <span class="type-signature returnType">Boolean</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L5045">Scene/Model.js 5045</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Returns true if this object was destroyed; otherwise, false.
|
|
<br /><br />
|
|
If this object was destroyed, it should not be used; calling any function other than
|
|
<code>isDestroyed</code> will result in a <a href="DeveloperError.html"><code>DeveloperError</code></a> exception.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Returns:</h5>
|
|
|
|
|
|
<div class="param-desc">
|
|
<code>true</code> if this object was destroyed; otherwise, <code>false</code>.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>See:</h5>
|
|
<ul class="see-list">
|
|
<li><a href="Model.html#destroy">Model#destroy</a></li>
|
|
</ul>
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
<div class="nameContainer">
|
|
<h4 class="name" id="setArticulationStage">
|
|
<a href="#setArticulationStage" class="doc-link"></a>
|
|
setArticulationStage<span class="signature">(articulationStageKey, value)</span>
|
|
|
|
|
|
<div class="source-link rightLinks">
|
|
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L1524">Scene/Model.js 1524</a>
|
|
</div>
|
|
|
|
|
|
</h4>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div class="description">
|
|
Sets the current value of an articulation stage. After setting one or multiple stage values, call
|
|
Model.applyArticulations() to cause the node matrices to be recalculated.
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<table class="params">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>articulationStageKey</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">String</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The name of the articulation, a space, and the name of the stage.</td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>value</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">Number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
<td class="description last">
|
|
|
|
The numeric value of this stage of the articulation.</td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Throws:</h5>
|
|
<ul>
|
|
<li>
|
|
|
|
<div class="param-desc">
|
|
|
|
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
|
|
|
|
: The model is not loaded. Use Model.readyPromise or wait for Model.ready to be true.
|
|
</div>
|
|
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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<h5>See:</h5>
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<ul class="see-list">
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<li><a href="Model.html#applyArticulations">Model#applyArticulations</a></li>
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</ul>
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</dl>
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<div class="nameContainer">
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<h4 class="name" id="update">
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<a href="#update" class="doc-link"></a>
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update<span class="signature">()</span>
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<div class="source-link rightLinks">
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<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Model.js#L4558">Scene/Model.js 4558</a>
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</div>
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</h4>
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</div>
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<div class="description">
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Called when <a href="Viewer.html"><code>Viewer</code></a> or <a href="CesiumWidget.html"><code>CesiumWidget</code></a> render the scene to
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get the draw commands needed to render this primitive.
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<p>
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Do not call this function directly. This is documented just to
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list the exceptions that may be propagated when the scene is rendered:
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</p>
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</div>
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<h5>Throws:</h5>
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<ul>
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<li>
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<div class="param-desc">
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<span class="param-type"><a href="RuntimeError.html">RuntimeError</a></span>
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: Failed to load external reference.
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</div>
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</li>
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</ul>
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</dl>
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</article>
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</section>
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<footer>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.2</a>
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