501 lines
22 KiB
JavaScript
501 lines
22 KiB
JavaScript
/*
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* @Descripttion:
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* @version: 1.0
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* @Author: zhangti
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* @Date: 2019-10-23 16:20:07
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* @LastEditors: sueRimn
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* @LastEditTime: 2019-11-22 17:38:53
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*/
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/**
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* 雷达效果封装
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*/
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import Entitys from './entitys.js';
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import mouseManager from './mouseManager.js';
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import Handler from './handler.js';
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export default class Radar{
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constructor(opt){
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this.CMD = {
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SCAN1 : 1,
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SCAN2 : 2,
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RADAR1 : 3,
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RADAR2 : 4
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}
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//实体
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this.radarObj = [];
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//初始化
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this.init(opt);
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}
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init(opt){
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if(opt == null){
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return false;
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}
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var t = this;
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for(var key in opt){
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t[key] = opt[key];
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}
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/**
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* 鼠标事件
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*/
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this.handler = new Handler(this.viewer);
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/**
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* 转换
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*/
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this.mouseManager = new mouseManager(this.viewer);
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/**
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* 实体
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*/
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this.entitys = new Entitys(this.viewer);
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//雷达
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this.radar = null;
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//提示框
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this._resultTip = this.viewer.entities.add({
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label : {
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fillColor:Cesium.Color.YELLOW,
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showBackground : true,
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font : '14px monospace',
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horizontalOrigin : Cesium.HorizontalOrigin.LEFT,
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verticalOrigin : Cesium.VerticalOrigin.BOTTOM,
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pixelOffset : new Cesium.Cartesian2(0, -10)
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}
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});
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}
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/**
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* 构建
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*/
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build(cmd){
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switch(cmd){
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case this.CMD.SCAN1 : this.createScan1();break;
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case this.CMD.SCAN2 : this.createScan2();break;
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case this.CMD.RADAR1 : this.createRadar1();break;
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case this.CMD.RADAR2 : this.createRadar2();break;
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}
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}
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/**
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* 提示框
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* @param {*} label
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* @param {*} bShow
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* @param {*} position
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* @param {*} message
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* @param {*} effectOptions
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*/
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showTip(label,bShow,position,message,effectOptions){
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label.show = bShow;
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if(bShow){
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if(position)
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label.position = position;
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if(message)
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label.label.text =message;
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if(effectOptions){
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for(let key in effectOptions){
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if(label.key){
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label.key=effectOptions[key];
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}
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}
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}
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}
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}
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/**
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* 删除
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*/
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remove(){
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if(this.radarObj.length == 0 ){
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return false;
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}
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for(let i in this.radarObj){
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this.viewer.scene.postProcessStages.remove(this.radarObj[i]);
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this.entitys.remove(this.radarObj[i]);
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}
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this.entitys.remove(this._resultTip);
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}
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/**
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* 圆形扫描
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*/
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createScan1(){
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let _self = this;
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//点击
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_self.handler.Action(function(movement){
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let cartesian = _self.mouseManager.pickEllipsoid(movement); //提取lat lon画雷达
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if(!cartesian)return false;
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_self.radarObj.push(_self.addRadarScan(_self.viewer,{lon:cartesian.x,lat:cartesian.y,scanColor:Cesium.Color.RED,r:1500,interval:4000}));
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},_self.handler.LEFT_CLICK);
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//移动
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_self.handler.Action(function(movement){
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let position = _self.mouseManager.screenToWorld(movement.endPosition);
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if (_self.radarObj != null) {
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if (_self.radarObj.length == 0) {
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_self.showTip(_self._resultTip,true,position,"点击添加第一个扫描物");
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} else {
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if (_self.radarObj.length === 1) {
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_self.showTip(_self._resultTip,true,position, "点击添加第二个扫描物");
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} else {
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_self.showTip(_self._resultTip,true,position, "右键结束编辑");
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}
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}
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}
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},_self.handler.MOUSE_MOVE);
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//右键
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_self.handler.Action(function(movement){
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_self.handler.destroy();
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_self._resultTip.label.show = false;
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},_self.handler.RIGHT_CLICK);
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}
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/**
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* 扩散扫描
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*/
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createScan2(){
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this.addCircleScan(this.viewer,this.data);
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}
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/**
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* 雷达实体
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*/
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createRadar1(){
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let _self = this;
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//点击
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_self.handler.Action(function(movement){
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let cartesian = _self.mouseManager.pickEllipsoid(movement); //提取lat lon画雷达
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if(!cartesian)return false;
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let l ,r,lat = cartesian.y,lon = cartesian.x, height = cartesian.z;
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//radarscan
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r = new Cesium.HeadingPitchRoll(Cesium.Math.toRadians(90),Cesium.Math.toRadians(0),Cesium.Math.toRadians(0));
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l = Cesium.Cartesian3.fromDegrees(lon, lat, height);
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_self.radarObj.push(_self.entitys.add(_self.entitys.getCustomRadar(l,r)));
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},_self.handler.LEFT_CLICK);
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//移动
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_self.handler.Action(function(movement){
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let position = _self.mouseManager.screenToWorld(movement.endPosition);
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if (_self.radarObj != null) {
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if (_self.radarObj.length == 0) {
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_self.showTip(_self._resultTip,true,position,"点击添加第一个点雷达");
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} else {
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if (_self.radarObj.length === 1) {
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_self.showTip(_self._resultTip,true,position, "点击添加第二个雷达");
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} else {
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_self.showTip(_self._resultTip,true,position, "右键结束编辑");
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}
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}
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}
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},_self.handler.MOUSE_MOVE);
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//右键
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_self.handler.Action(function(movement){
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_self.handler.destroy();
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_self._resultTip.label.show = false;
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},_self.handler.RIGHT_CLICK);
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}
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/**
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* 地面雷达
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*/
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createRadar2(){
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this.dmRadar = new dmRadar({viewer:this.viewer});
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}
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/**
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* 扩散性雷达
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* @param {*} viewer
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* @param {*} data
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*/
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addCircleScan(){
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//viewer.scene.globe.depthTestAgainstTerrain = true; //防止移动、放大缩小会视觉偏移depthTestAgainstTerrain // 设置该属性为true之后,标绘将位于地形的顶部;如果设为false(默认值),那么标绘将位于平面上。缺陷:开启该属性有可能在切换图层时会引发标绘消失的bug。
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var CartographicCenter = new Cesium.Cartographic(Cesium.Math.toRadians(data.lon), Cesium.Math.toRadians(data.lat), 0); //中心位子
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return this.AddCircleScanPostStage(viewer, CartographicCenter,data.r,data.scanColor,data.interval);
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}
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AddCircleScanPostStage(){
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var ScanSegmentShader =
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"uniform sampler2D colorTexture;\n" +
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"uniform sampler2D depthTexture;\n" +
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"varying vec2 v_textureCoordinates;\n" +
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"uniform vec4 u_scanCenterEC;\n" +
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"uniform vec3 u_scanPlaneNormalEC;\n" +
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"uniform float u_radius;\n" +
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"uniform vec4 u_scanColor;\n" +
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"vec4 toEye(in vec2 uv, in float depth)\n" +
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" {\n" +
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" vec2 xy = vec2((uv.x * 2.0 - 1.0),(uv.y * 2.0 - 1.0));\n" +
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" vec4 posInCamera =czm_inverseProjection * vec4(xy, depth, 1.0);\n" +
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" posInCamera =posInCamera / posInCamera.w;\n" +
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" return posInCamera;\n" +
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" }\n" +
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"vec3 pointProjectOnPlane(in vec3 planeNormal, in vec3 planeOrigin, in vec3 point)\n" +
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"{\n" +
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"vec3 v01 = point -planeOrigin;\n" +
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"float d = dot(planeNormal, v01) ;\n" +
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"return (point - planeNormal * d);\n" +
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"}\n" +
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"float getDepth(in vec4 depth)\n" +
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"{\n" +
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"float z_window = czm_unpackDepth(depth);\n" +
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"z_window = czm_reverseLogDepth(z_window);\n" +
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"float n_range = czm_depthRange.near;\n" +
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"float f_range = czm_depthRange.far;\n" +
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"return (2.0 * z_window - n_range - f_range) / (f_range - n_range);\n" +
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"}\n" +
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"void main()\n" +
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"{\n" +
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"gl_FragColor = texture2D(colorTexture, v_textureCoordinates);\n" +
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"float depth = getDepth( texture2D(depthTexture, v_textureCoordinates));\n" +
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"vec4 viewPos = toEye(v_textureCoordinates, depth);\n" +
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"vec3 prjOnPlane = pointProjectOnPlane(u_scanPlaneNormalEC.xyz, u_scanCenterEC.xyz, viewPos.xyz);\n" +
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"float dis = length(prjOnPlane.xyz - u_scanCenterEC.xyz);\n" +
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"if(dis < u_radius)\n" +
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"{\n" +
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"float f = 1.0 -abs(u_radius - dis) / u_radius;\n" +
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"f = pow(f, 4.0);\n" +
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"gl_FragColor = mix(gl_FragColor, u_scanColor, f);\n" +
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"}\n" +
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"}\n";
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var _Cartesian3Center = Cesium.Cartographic.toCartesian(cartographicCenter);
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var _Cartesian4Center = new Cesium.Cartesian4(_Cartesian3Center.x, _Cartesian3Center.y, _Cartesian3Center.z, 1);
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var _CartographicCenter1 = new Cesium.Cartographic(cartographicCenter.longitude, cartographicCenter.latitude, cartographicCenter.height + 500);
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var _Cartesian3Center1 = Cesium.Cartographic.toCartesian(_CartographicCenter1);
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var _Cartesian4Center1 = new Cesium.Cartesian4(_Cartesian3Center1.x, _Cartesian3Center1.y, _Cartesian3Center1.z, 1);
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var _time = (new Date()).getTime();
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var _scratchCartesian4Center = new Cesium.Cartesian4();
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var _scratchCartesian4Center1 = new Cesium.Cartesian4();
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var _scratchCartesian3Normal = new Cesium.Cartesian3();
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var ScanPostStage = new Cesium.PostProcessStage({
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fragmentShader: ScanSegmentShader,
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uniforms: {
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u_scanCenterEC: function () {
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return Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center);
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},
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u_scanPlaneNormalEC: function () {
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var temp = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center);
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var temp1 = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center1, _scratchCartesian4Center1);
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_scratchCartesian3Normal.x = temp1.x - temp.x;
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_scratchCartesian3Normal.y = temp1.y - temp.y;
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_scratchCartesian3Normal.z = temp1.z - temp.z;
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Cesium.Cartesian3.normalize(_scratchCartesian3Normal, _scratchCartesian3Normal);
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return _scratchCartesian3Normal;
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},
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u_radius: function () {
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return maxRadius * (((new Date()).getTime() - _time) % duration) / duration;
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},
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u_scanColor: scanColor
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}
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});
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viewer.scene.postProcessStages.add(ScanPostStage);
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return (ScanPostStage);
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}
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/**
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* 扫描型雷达
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* @param {*} viewer
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* @param {*} data
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*/
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addRadarScan(viewer,data){
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//viewer.scene.globe.depthTestAgainstTerrain = true; //防止移动、放大缩小会视觉偏移depthTestAgainstTerrain // 设置该属性为true之后,标绘将位于地形的顶部;如果设为false(默认值),那么标绘将位于平面上。缺陷:开启该属性有可能在切换图层时会引发标绘消失的bug。
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var CartographicCenter = new Cesium.Cartographic(Cesium.Math.toRadians(data.lon), Cesium.Math.toRadians(data.lat),0); //中心位子
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return this.AddRadarScanPostStage(viewer, CartographicCenter,data.r,data.scanColor,data.interval);
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}
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AddRadarScanPostStage(viewer, cartographicCenter, radius, scanColor, duration) {
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var ScanSegmentShader =
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"uniform sampler2D colorTexture;\n" +
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"uniform sampler2D depthTexture;\n" +
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"varying vec2 v_textureCoordinates;\n" +
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"uniform vec4 u_scanCenterEC;\n" +
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"uniform vec3 u_scanPlaneNormalEC;\n" +
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"uniform vec3 u_scanLineNormalEC;\n" +
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"uniform float u_radius;\n" +
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"uniform vec4 u_scanColor;\n" +
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"vec4 toEye(in vec2 uv, in float depth)\n" +
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" {\n" +
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" vec2 xy = vec2((uv.x * 2.0 - 1.0),(uv.y * 2.0 - 1.0));\n" +
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" vec4 posInCamera =czm_inverseProjection * vec4(xy, depth, 1.0);\n" +
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" posInCamera =posInCamera / posInCamera.w;\n" +
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" return posInCamera;\n" +
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" }\n" +
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"bool isPointOnLineRight(in vec3 ptOnLine, in vec3 lineNormal, in vec3 testPt)\n" +
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"{\n" +
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"vec3 v01 = testPt - ptOnLine;\n" +
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"normalize(v01);\n" +
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"vec3 temp = cross(v01, lineNormal);\n" +
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"float d = dot(temp, u_scanPlaneNormalEC);\n" +
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"return d > 0.5;\n" +
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"}\n" +
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"vec3 pointProjectOnPlane(in vec3 planeNormal, in vec3 planeOrigin, in vec3 point)\n" +
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"{\n" +
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"vec3 v01 = point -planeOrigin;\n" +
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"float d = dot(planeNormal, v01) ;\n" +
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"return (point - planeNormal * d);\n" +
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"}\n" +
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"float distancePointToLine(in vec3 ptOnLine, in vec3 lineNormal, in vec3 testPt)\n" +
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"{\n" +
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"vec3 tempPt = pointProjectOnPlane(lineNormal, ptOnLine, testPt);\n" +
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"return length(tempPt - ptOnLine);\n" +
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"}\n" +
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"float getDepth(in vec4 depth)\n" +
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"{\n" +
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"float z_window = czm_unpackDepth(depth);\n" +
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"z_window = czm_reverseLogDepth(z_window);\n" +
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"float n_range = czm_depthRange.near;\n" +
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"float f_range = czm_depthRange.far;\n" +
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"return (2.0 * z_window - n_range - f_range) / (f_range - n_range);\n" +
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"}\n" +
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"void main()\n" +
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"{\n" +
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"gl_FragColor = texture2D(colorTexture, v_textureCoordinates);\n" +
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"float depth = getDepth( texture2D(depthTexture, v_textureCoordinates));\n" +
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"vec4 viewPos = toEye(v_textureCoordinates, depth);\n" +
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"vec3 prjOnPlane = pointProjectOnPlane(u_scanPlaneNormalEC.xyz, u_scanCenterEC.xyz, viewPos.xyz);\n" +
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"float dis = length(prjOnPlane.xyz - u_scanCenterEC.xyz);\n" +
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"float twou_radius = u_radius * 2.0;\n" +
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"if(dis < u_radius)\n" +
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"{\n" +
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"float f0 = 1.0 -abs(u_radius - dis) / u_radius;\n" +
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"f0 = pow(f0, 64.0);\n" +
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"vec3 lineEndPt = vec3(u_scanCenterEC.xyz) + u_scanLineNormalEC * u_radius;\n" +
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"float f = 0.0;\n" +
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"if(isPointOnLineRight(u_scanCenterEC.xyz, u_scanLineNormalEC.xyz, prjOnPlane.xyz))\n" +
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"{\n" +
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"float dis1= length(prjOnPlane.xyz - lineEndPt);\n" +
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"f = abs(twou_radius -dis1) / twou_radius;\n" +
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"f = pow(f, 3.0);\n" +
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"}\n" +
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"gl_FragColor = mix(gl_FragColor, u_scanColor, f + f0);\n" +
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"}\n" +
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"}\n";
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var _Cartesian3Center = Cesium.Cartographic.toCartesian(cartographicCenter);
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var _Cartesian4Center = new Cesium.Cartesian4(_Cartesian3Center.x, _Cartesian3Center.y, _Cartesian3Center.z, 1);
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var _CartographicCenter1 = new Cesium.Cartographic(cartographicCenter.longitude, cartographicCenter.latitude, cartographicCenter.height + 500);
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var _Cartesian3Center1 = Cesium.Cartographic.toCartesian(_CartographicCenter1);
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var _Cartesian4Center1 = new Cesium.Cartesian4(_Cartesian3Center1.x, _Cartesian3Center1.y, _Cartesian3Center1.z, 1);
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var _CartographicCenter2 = new Cesium.Cartographic(cartographicCenter.longitude + Cesium.Math.toRadians(0.001), cartographicCenter.latitude, cartographicCenter.height);
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var _Cartesian3Center2 = Cesium.Cartographic.toCartesian(_CartographicCenter2);
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var _Cartesian4Center2 = new Cesium.Cartesian4(_Cartesian3Center2.x, _Cartesian3Center2.y, _Cartesian3Center2.z, 1);
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var _RotateQ = new Cesium.Quaternion();
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var _RotateM = new Cesium.Matrix3();
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var _time = (new Date()).getTime();
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var _scratchCartesian4Center = new Cesium.Cartesian4();
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var _scratchCartesian4Center1 = new Cesium.Cartesian4();
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var _scratchCartesian4Center2 = new Cesium.Cartesian4();
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var _scratchCartesian3Normal = new Cesium.Cartesian3();
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var _scratchCartesian3Normal1 = new Cesium.Cartesian3();
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var ScanPostStage = new Cesium.PostProcessStage({
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fragmentShader: ScanSegmentShader,
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uniforms: {
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u_scanCenterEC: function () {
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return Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center);
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},
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u_scanPlaneNormalEC: function () {
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var temp = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center);
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var temp1 = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center1, _scratchCartesian4Center1);
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_scratchCartesian3Normal.x = temp1.x - temp.x;
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_scratchCartesian3Normal.y = temp1.y - temp.y;
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_scratchCartesian3Normal.z = temp1.z - temp.z;
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Cesium.Cartesian3.normalize(_scratchCartesian3Normal, _scratchCartesian3Normal);
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return _scratchCartesian3Normal;
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},
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u_radius: radius,
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u_scanLineNormalEC: function () {
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var temp = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center, _scratchCartesian4Center);
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var temp1 = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center1, _scratchCartesian4Center1);
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var temp2 = Cesium.Matrix4.multiplyByVector(viewer.camera._viewMatrix, _Cartesian4Center2, _scratchCartesian4Center2);
|
||
_scratchCartesian3Normal.x = temp1.x - temp.x;
|
||
_scratchCartesian3Normal.y = temp1.y - temp.y;
|
||
_scratchCartesian3Normal.z = temp1.z - temp.z;
|
||
Cesium.Cartesian3.normalize(_scratchCartesian3Normal, _scratchCartesian3Normal);
|
||
_scratchCartesian3Normal1.x = temp2.x - temp.x;
|
||
_scratchCartesian3Normal1.y = temp2.y - temp.y;
|
||
_scratchCartesian3Normal1.z = temp2.z - temp.z;
|
||
var tempTime = (((new Date()).getTime() - _time) % duration) / duration;
|
||
Cesium.Quaternion.fromAxisAngle(_scratchCartesian3Normal, tempTime * Cesium.Math.PI * 2, _RotateQ);
|
||
Cesium.Matrix3.fromQuaternion(_RotateQ, _RotateM);
|
||
Cesium.Matrix3.multiplyByVector(_RotateM, _scratchCartesian3Normal1, _scratchCartesian3Normal1);
|
||
Cesium.Cartesian3.normalize(_scratchCartesian3Normal1, _scratchCartesian3Normal1);
|
||
return _scratchCartesian3Normal1;
|
||
},
|
||
u_scanColor: scanColor
|
||
}
|
||
});
|
||
viewer.scene.postProcessStages.add(ScanPostStage);
|
||
return (ScanPostStage);
|
||
|
||
}
|
||
}
|
||
/**
|
||
* 地面雷达
|
||
* @param {*} opt
|
||
*/
|
||
class dmRadar{
|
||
constructor(opt){
|
||
this.init(opt);
|
||
}
|
||
init(opt){
|
||
if(opt == null){
|
||
return false;
|
||
}
|
||
var t = this;
|
||
for(var key in opt){
|
||
t[key] = opt[key];
|
||
}
|
||
this.url = this.url == undefined ? '../src/Cesium/Apps/SampleData/kml/facilities/facilities.kml' : this.url;
|
||
this.pixelRange = this.pixelRange == undefined ? 15 : this.pixelRange;
|
||
this.minimumClusterSize = this.minimumClusterSize == undefined ? 3 : this.minimumClusterSize;
|
||
this.load();
|
||
}
|
||
load(){
|
||
var _self = this,options = {camera : _self.viewer.scene.camera,canvas : _self.viewer.scene.canvas};
|
||
var dataSourcePromise = _self.viewer.dataSources.add(Cesium.KmlDataSource.load(_self.url, options));
|
||
dataSourcePromise.then(function(dataSource) {
|
||
dataSource.clustering.enabled = true;
|
||
dataSource.clustering.pixelRange = _self.pixelRange;
|
||
dataSource.clustering.minimumClusterSize = _self.minimumClusterSize;
|
||
_self.raderData = dataSource;
|
||
_self.customStyle();
|
||
});
|
||
}
|
||
remove(){
|
||
this.viewer.dataSources.remove(this.raderData);
|
||
}
|
||
setPixelRange(value){
|
||
this.raderData.clustering.pixelRange = value;
|
||
this.customStyle();
|
||
}
|
||
setMinimumClusterSize(){
|
||
|
||
}
|
||
customStyle(){
|
||
var _self = this,dataSource = this.raderData,removeListener,singleDigitPins = new Array(8);
|
||
var pinBuilder = new Cesium.PinBuilder();
|
||
var pin50 = pinBuilder.fromText('50+', Cesium.Color.RED, 48).toDataURL();
|
||
var pin40 = pinBuilder.fromText('40+', Cesium.Color.ORANGE, 48).toDataURL();
|
||
var pin30 = pinBuilder.fromText('30+', Cesium.Color.YELLOW, 48).toDataURL();
|
||
var pin20 = pinBuilder.fromText('20+', Cesium.Color.GREEN, 48).toDataURL();
|
||
var pin10 = pinBuilder.fromText('10+', Cesium.Color.BLUE, 48).toDataURL();
|
||
for (var i = 0; i < singleDigitPins.length; ++i) {
|
||
singleDigitPins[i] = pinBuilder.fromText('' + (i + 2), Cesium.Color.VIOLET, 48).toDataURL();
|
||
}
|
||
|
||
if (Cesium.defined(removeListener)) {
|
||
removeListener();
|
||
removeListener = undefined;
|
||
} else {
|
||
removeListener = dataSource.clustering.clusterEvent.addEventListener(function(clusteredEntities, cluster) {
|
||
cluster.label.show = false;
|
||
cluster.billboard.show = true;
|
||
cluster.billboard.id = cluster.label.id;
|
||
cluster.billboard.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;
|
||
|
||
if (clusteredEntities.length >= 50) {
|
||
cluster.billboard.image = pin50;
|
||
} else if (clusteredEntities.length >= 40) {
|
||
cluster.billboard.image = pin40;
|
||
} else if (clusteredEntities.length >= 30) {
|
||
cluster.billboard.image = pin30;
|
||
} else if (clusteredEntities.length >= 20) {
|
||
cluster.billboard.image = pin20;
|
||
} else if (clusteredEntities.length >= 10) {
|
||
cluster.billboard.image = pin10;
|
||
} else {
|
||
cluster.billboard.image = singleDigitPins[clusteredEntities.length - 2];
|
||
}
|
||
});
|
||
}
|
||
// force a re-cluster with the new styling
|
||
var pixelRange = dataSource.clustering.pixelRange;
|
||
dataSource.clustering.pixelRange = 0;
|
||
dataSource.clustering.pixelRange = pixelRange;
|
||
}
|
||
} |