(function () { "use strict"; function n(t) { var e = t.indices, i = t.attributes, n = e.length; if (i.position) { var o = i.position.values; if (void 0 === i.normal) i.normal = new Cesium.GeometryAttribute({ componentDatatype: Cesium.ComponentDatatype.FLOAT, componentsPerAttribute: 3, values: new Float32Array(o.length) }); else for (var a = i.normal.values, s = 0; s < n; s++) a[s] = 0; for (var u, l, h, d = i.normal.values, m = new Cesium.Cartesian3, f = new Cesium.Cartesian3, p = new Cesium.Cartesian3, c = new Cesium.Cartesian3, _ = new Cesium.Cartesian3, s = 0; s < n; s += 3) u = 3 * e[s + 0], l = 3 * e[s + 1], h = 3 * e[s + 2], Cesium.Cartesian3.fromArray(o, u, m), Cesium.Cartesian3.fromArray(o, l, f), Cesium.Cartesian3.fromArray(o, h, p), Cesium.Cartesian3.subtract(p, f, c), Cesium.Cartesian3.subtract(m, f, _), Cesium.Cartesian3.cross(c, _, c), d[u] += c.x, d[u + 1] += c.y, d[u + 2] += c.z, d[l] += c.x, d[l + 1] += c.y, d[l + 2] += c.z, d[h] += c.x, d[h + 1] += c.y, d[h + 2] += c.z; r(t), i.normal.needsUpdate = !0 } return t } function r(t) { for (var e, i, n, r, o = t.attributes.normal.values, a = 0; a < o.length; a += 3) e = o[a], i = o[a + 1], n = o[a + 2], r = 1 / Math.sqrt(e * e + i * i + n * n), o[a] = e * r, o[a + 1] = i * r, o[a + 2] = n * r } function o(t, e, i, n) { n = n || Cesium.Ellipsoid.WGS84, Cesium.Matrix4.multiplyByPoint(e, t, a), Cesium.Cartesian3.subtract(a, i.origin, i.direction), Cesium.Cartesian3.normalize(i.direction, i.direction); var r = Cesium.IntersectionTests.rayEllipsoid(i, n), o = null; if (r && (o = Cesium.Ray.getPoint(i, r.start)), o) try { Cesium.Cartographic.fromCartesian(o, null, s) } catch (t) { return null } return o } Object.defineProperty(Cesium, "__esModule", { value: !0 }); var a = new Cesium.Cartesian3, s = (new Cesium.Ray, new Cesium.Cartographic); Cesium.computeVertexNormals = n, Cesium.extend2Earth = o })()