2019-11-21 15:46:14 +08:00
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/*
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* @Descripttion:
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* @version: 1.0
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* @Author: zhangti
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* @Date: 2019-10-25 16:56:12
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2020-06-29 11:14:44 +08:00
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* @LastEditors : sueRimn
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* @LastEditTime : 2020-01-02 16:28:54
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2019-11-21 15:46:14 +08:00
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*/
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/**
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* cesium 初始化
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* 全局变量
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* 补充代码
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*/
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/***
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* -------------------
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* Init
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* 插件导航: ctrl + f [xxx.js]
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* cesiumBuild
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* 雷达 sensor.js
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* 经纬网 TileLonlatsImageryProvider.js
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* 在线地形图 ArcGisElevation3DTerrainProvider.js
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* 标绘 algorithm.js plotUtil.js
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* -------------------
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*/
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/**
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* cesiumBuild
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* 封装接口
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* PolygonArea.js
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* EllipseGeometryLibraryEx.js
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* SysMathTool.js
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* ThreeDTilesToolCopy.js
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* PrimitivePoints.js
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* ShadowPrimitive.js
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* DebugCameraPrimitive.js
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* DrawCommand.js
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*/
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var CesiumBuild = (function(){
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function _(){};
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/**
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* 几何面积计算
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* @param {*} coords
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*/
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_.PolygonArea = function(coords){
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var areas = 0;
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var ringArea = function(coords){
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var p1, p2, p3, lowerIndex, middleIndex, upperIndex,
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area = 0,
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coordsLength = coords.length;
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if (coordsLength > 2) {
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for (var i = 0; i < coordsLength; i++) {
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if (i === coordsLength - 2) {// i = N-2
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lowerIndex = coordsLength - 2;
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middleIndex = coordsLength -1;
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upperIndex = 0;
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} else if (i === coordsLength - 1) {// i = N-1
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lowerIndex = coordsLength - 1;
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middleIndex = 0;
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upperIndex = 1;
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} else { // i = 0 to N-3
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lowerIndex = i;
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middleIndex = i+1;
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upperIndex = i+2;
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}
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p1 = coords[lowerIndex];
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p2 = coords[middleIndex];
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p3 = coords[upperIndex];
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area += ( p3.longitude - p1.longitude ) * Math.sin( p2.latitude );
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}
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area = area * 6378137.0 * 6378137.0 / 2;
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}
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return area>=0?area:-area;
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}
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if (coords && coords.length > 0) {
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areas = ringArea(coords);
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}
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return areas;
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}
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/**
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* EllipseGeometryLibraryEx
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*/
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_.EllipseGeometryLibraryEx = (function () {
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var EllipseGeometryLibrary = {};
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function pointOnEllipsoid(theta, rotation, northVec, eastVec, aSqr, ab, bSqr, mag, unitPos, result) {
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var rotAxis = new Cesium.Cartesian3();
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var tempVec = new Cesium.Cartesian3();
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var unitQuat = new Cesium.Quaternion();
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var rotMtx = new Cesium.Matrix3();
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var azimuth = theta + rotation;
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Cesium.Cartesian3.multiplyByScalar(eastVec, Math.cos(azimuth), rotAxis);
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Cesium.Cartesian3.multiplyByScalar(northVec, Math.sin(azimuth), tempVec);
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Cesium.Cartesian3.add(rotAxis, tempVec, rotAxis);
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var cosThetaSquared = Math.cos(theta);
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cosThetaSquared = cosThetaSquared * cosThetaSquared;
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var sinThetaSquared = Math.sin(theta);
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sinThetaSquared = sinThetaSquared * sinThetaSquared;
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var radius = ab / Math.sqrt(bSqr * cosThetaSquared + aSqr * sinThetaSquared);
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var angle = radius / mag;
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// Create the quaternion to rotate the position vector to the boundary of the ellipse.
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Cesium.Quaternion.fromAxisAngle(rotAxis, angle, unitQuat);
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Cesium.Matrix3.fromQuaternion(unitQuat, rotMtx);
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Cesium.Matrix3.multiplyByVector(rotMtx, unitPos, result);
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Cesium.Cartesian3.normalize(result, result);
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Cesium.Cartesian3.multiplyByScalar(result, mag, result);
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return result;
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}
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/**
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* Returns the positions raised to the given heights
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* @private
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*/
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EllipseGeometryLibrary.raisePositionsToHeight = function (positions, options, extrude) {
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var scratchCartesian1 = new Cesium.Cartesian3();
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var scratchCartesian2 = new Cesium.Cartesian3();
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var scratchCartesian3 = new Cesium.Cartesian3();
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var scratchNormal = new Cesium.Cartesian3();
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var ellipsoid = options.ellipsoid;
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var height = options.height;
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var extrudedHeight = options.extrudedHeight;
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var size = (extrude) ? positions.length / 3 * 2 : positions.length / 3;
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var finalPositions = new Float64Array(size * 3);
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var length = positions.length;
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var bottomOffset = (extrude) ? length : 0;
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for (var i = 0; i < length; i += 3) {
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var i1 = i + 1;
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var i2 = i + 2;
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var position = Cesium.Cartesian3.fromArray(positions, i, scratchCartesian1);
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ellipsoid.scaleToGeodeticSurface(position, position);
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var extrudedPosition = Cesium.Cartesian3.clone(position, scratchCartesian2);
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var normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
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var scaledNormal = Cesium.Cartesian3.multiplyByScalar(normal, height, scratchCartesian3);
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Cesium.Cartesian3.add(position, scaledNormal, position);
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if (extrude) {
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Cesium.Cartesian3.multiplyByScalar(normal, extrudedHeight, scaledNormal);
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Cesium.Cartesian3.add(extrudedPosition, scaledNormal, extrudedPosition);
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finalPositions[i + bottomOffset] = extrudedPosition.x;
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finalPositions[i1 + bottomOffset] = extrudedPosition.y;
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finalPositions[i2 + bottomOffset] = extrudedPosition.z;
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}
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finalPositions[i] = position.x;
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finalPositions[i1] = position.y;
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finalPositions[i2] = position.z;
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}
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return finalPositions;
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};
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/**
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* options.semiMinorAxis:短半轴
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* options.semiMajorAxis:长半轴
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* options.rotation:旋转角度 弧度
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* options.center:中心点 笛卡尔坐标
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* options.granularity:粒度 弧度
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* Returns an array of positions that make up the ellipse.
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* @private
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*/
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EllipseGeometryLibrary.computeEllipseEdgePositions = function (options) {
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var unitPosScratch = new Cesium.Cartesian3();
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var eastVecScratch = new Cesium.Cartesian3();
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var northVecScratch = new Cesium.Cartesian3();
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var scratchCartesian1 = new Cesium.Cartesian3();
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var semiMinorAxis = options.semiMinorAxis;
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var semiMajorAxis = options.semiMajorAxis;
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var rotation = options.rotation;//法线
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var center = options.center;
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var granularity = options.granularity && (typeof options.granularity === "number") ? options.granularity : (Math.PI / 180.0);// 角度间隔
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if (granularity > Math.PI / 12.0) { granularity = Math.PI / 12.0; }//最小分24
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if (granularity < Math.PI / 180.0) { granularity = Math.PI / 180.0; }//最大分360
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var aSqr = semiMinorAxis * semiMinorAxis;
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var bSqr = semiMajorAxis * semiMajorAxis;
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var ab = semiMajorAxis * semiMinorAxis;
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var mag = Cesium.Cartesian3.magnitude(center);//
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var unitPos = Cesium.Cartesian3.normalize(center, unitPosScratch);
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var eastVec = Cesium.Cartesian3.cross(Cesium.Cartesian3.UNIT_Z, center, eastVecScratch);
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eastVec = Cesium.Cartesian3.normalize(eastVec, eastVec);
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var northVec = Cesium.Cartesian3.cross(unitPos, eastVec, northVecScratch);
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var numPts = Math.ceil(Cesium.Math.PI*2 / granularity);
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var deltaTheta = granularity;
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var theta = 0;
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var position = scratchCartesian1;
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var i;
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var outerIndex = 0;
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var outerPositions = [];
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for (i = 0; i < numPts; i++) {
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theta = i * deltaTheta;
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position = pointOnEllipsoid(theta, rotation, northVec, eastVec, aSqr, ab, bSqr, mag, unitPos, position);
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outerPositions[outerIndex++] = position.x;
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outerPositions[outerIndex++] = position.y;
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outerPositions[outerIndex++] = position.z;
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}
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var r = {};
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r.numPts = numPts;
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r.outerPositions = outerPositions;
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return r;
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};
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/**
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* options.semiMinorAxis:短半轴
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* options.semiMajorAxis:长半轴
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* options.rotation:旋转角度 弧度
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* options.center:中心点 笛卡尔坐标
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* options.granularity:粒度 弧度
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* options.angle:角度 弧度
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* Returns an array of positions that make up the ellipse.
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* @private
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*/
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EllipseGeometryLibrary.computeSectorEdgePositions = function (options) {
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var unitPosScratch = new Cesium.Cartesian3();
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var eastVecScratch = new Cesium.Cartesian3();
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var northVecScratch = new Cesium.Cartesian3();
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var scratchCartesian1 = new Cesium.Cartesian3();
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var semiMinorAxis = options.semiMinorAxis;
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var semiMajorAxis = options.semiMajorAxis;
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var rotation = options.rotation;
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var angle = options.angle ? options.angle : Math.PI * 2.0;
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var center = options.center;
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var granularity = options.granularity && (typeof options.granularity === "number") ? options.granularity : (Math.PI / 180.0);// 角度间隔
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if (granularity > Math.PI / 12.0) { granularity = Math.PI / 12.0; }//最小分24
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if (granularity < Math.PI / 180.0) { granularity = Math.PI / 180.0; }//最大分360
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var aSqr = semiMinorAxis * semiMinorAxis;
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var bSqr = semiMajorAxis * semiMajorAxis;
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var ab = semiMajorAxis * semiMinorAxis;
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var mag = Cesium.Cartesian3.magnitude(center);//
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var unitPos = Cesium.Cartesian3.normalize(center, unitPosScratch);
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var eastVec = Cesium.Cartesian3.cross(Cesium.Cartesian3.UNIT_Z, center, eastVecScratch);
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eastVec = Cesium.Cartesian3.normalize(eastVec, eastVec);
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var northVec = Cesium.Cartesian3.cross(unitPos, eastVec, northVecScratch);
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var numPts = Math.ceil(angle / granularity);//Math.ceil(Cesium.Math.PI * 2 / granularity);
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var deltaTheta = granularity;
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var theta = 0;
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var position = scratchCartesian1;
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var i;
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var outerIndex = 0;
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var outerPositions = [];
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for (i = 0; i < numPts; i++) {
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theta = i * deltaTheta;
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position = pointOnEllipsoid(theta, rotation, northVec, eastVec, aSqr, ab, bSqr, mag, unitPos, position);
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outerPositions[outerIndex++] = position.x;
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outerPositions[outerIndex++] = position.y;
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outerPositions[outerIndex++] = position.z;
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}
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var r = {};
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r.numPts = numPts;
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r.outerPositions = outerPositions;
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return r;
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};
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return EllipseGeometryLibrary;
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})();
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/**
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* SysMathTool
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*/
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_.SysMathTool = (
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function () {
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var DeltaDegree = 0.00001;//插值间隔 单位度
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var DeltaRadian = 0.00001 * Math.PI / 180.0; //Cesium.Math.RADIANS_PER_DEGREE
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function CheckLonDegree(value) {
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if (value > 180 || value < -180) {
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return false;
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}
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return true;
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}
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function CheckLonRadian(value) {
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if (value > Math.PI || value < -Math.PI) {
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return false;
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}
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return true;
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}
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function CheckLatDegree(value) {
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if (value > 90 || value < -90) {
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return false;
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}
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return true;
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}
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function CheckLatRadian(value) {
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if (value > Math.PI / 2.0 || value < -Math.PI / 2.0) {
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return false;
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}
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return true;
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}
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|
|
|
|
function _() {
|
|
|
|
|
}
|
|
|
|
|
_.GetDeltaDegree = function () {
|
|
|
|
|
return DeltaDegree;
|
|
|
|
|
}
|
|
|
|
|
_.GetDeltaRadian = function () {
|
|
|
|
|
return DeltaRadian;
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
线段插值
|
|
|
|
|
经纬度坐标插值
|
|
|
|
|
start.lon start.lat 单位:度
|
|
|
|
|
return [[lon,lat],...]
|
|
|
|
|
*/
|
|
|
|
|
_.InterpolateLineLonlat = function (start, end) {
|
|
|
|
|
if (start && end) { } else { return null; }
|
|
|
|
|
if (start.lon && start.lat && end.lon && end.lat) { } else { return null; }
|
|
|
|
|
if (CheckLonDegree(start.lon) && CheckLonDegree(end.lon) && CheckLatDegree(start.lat) && CheckLatDegree(end.lat)) { } else { return null; }
|
|
|
|
|
var result = [];
|
|
|
|
|
result.push([start.lon, start.lat]);
|
|
|
|
|
var interval = Math.sqrt(Math.pow((end.lon - start.lon), 2) + Math.pow((end.lat - start.lat), 2));
|
|
|
|
|
if (interval <= DeltaDegree) {
|
|
|
|
|
//小于最小间隔
|
|
|
|
|
result.push([end.lon, end.lat]);
|
|
|
|
|
return result;
|
|
|
|
|
} else {
|
|
|
|
|
var num = interval / DeltaDegree;
|
|
|
|
|
var stepLon = (end.lon - start.lon) / num;
|
|
|
|
|
var stepLat = (end.lat - start.lat) / num;
|
|
|
|
|
for (var i = 0; i < num; i++) {
|
|
|
|
|
var lon = start.lon + (i + 1) * stepLon;
|
|
|
|
|
var lat = start.lat + (i + 1) * stepLat;
|
|
|
|
|
result.push([lon, lat]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
线段插值
|
|
|
|
|
经纬度坐标插值
|
|
|
|
|
Cartographic start.longitude start.latitude 单位:弧度
|
|
|
|
|
return [Cartographic,...]
|
|
|
|
|
*/
|
|
|
|
|
_.InterpolateLineCartographic = function (start, end, _Delta) {
|
|
|
|
|
if (start && end) { } else { return null; }
|
|
|
|
|
if (start.longitude && start.latitude && end.longitude && end.latitude) { } else { return null; }
|
|
|
|
|
var result = [];
|
|
|
|
|
//开始点
|
|
|
|
|
result.push(new Cesium.Cartographic(start.longitude, start.latitude));
|
|
|
|
|
var interval = Math.sqrt(Math.pow((end.longitude - start.longitude), 2) + Math.pow((end.latitude - start.latitude), 2));
|
|
|
|
|
var delta = _Delta && (typeof _Delta === 'number') ? _Delta : DeltaRadian;
|
|
|
|
|
if (interval <= delta) {
|
|
|
|
|
//小于最小间隔
|
|
|
|
|
result.push(new Cesium.Cartographic(end.longitude, end.latitude));
|
|
|
|
|
return result;
|
|
|
|
|
} else {
|
|
|
|
|
var num = interval / delta;
|
|
|
|
|
var stepLon = (end.longitude - start.longitude) / num;
|
|
|
|
|
var stepLat = (end.latitude - start.latitude) / num;
|
|
|
|
|
for (var i = 0; i < num; i++) {
|
|
|
|
|
var lon = start.longitude + (i + 1) * stepLon;
|
|
|
|
|
var lat = start.latitude + (i + 1) * stepLat;
|
|
|
|
|
result.push(new Cesium.Cartographic(lon, lat));//与最后一个点有偏差
|
|
|
|
|
}
|
|
|
|
|
result.push(new Cesium.Cartographic(end.longitude, end.latitude, end.height));
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
线段插值
|
|
|
|
|
经纬度高程插值
|
|
|
|
|
Cartographic start.longitude start.latitude 单位:弧度 start.height 高程单位m
|
|
|
|
|
return [Cartographic,...]
|
|
|
|
|
*/
|
|
|
|
|
_.InterpolateLineHeightCartographic = function (start, end) {
|
|
|
|
|
if (start && end) { } else { return null; }
|
|
|
|
|
if (start.longitude && start.latitude && end.longitude && end.latitude) { } else { return null; }
|
|
|
|
|
var result = [];
|
|
|
|
|
result.push(new Cesium.Cartographic(start.longitude, start.latitude, start.height));
|
|
|
|
|
var interval = Math.sqrt(Math.pow((end.longitude - start.longitude), 2) + Math.pow((end.latitude - start.latitude), 2));
|
|
|
|
|
if (interval <= DeltaRadian) {
|
|
|
|
|
//小于最小间隔
|
|
|
|
|
result.push(new Cesium.Cartographic(end.longitude, end.latitude, end.height));
|
|
|
|
|
return result;
|
|
|
|
|
} else {
|
|
|
|
|
var num = interval / DeltaRadian;
|
|
|
|
|
var stepLon = (end.longitude - start.longitude) / num;
|
|
|
|
|
var stepLat = (end.latitude - start.latitude) / num;
|
|
|
|
|
var stepHeight = (end.height - start.height) / num;
|
|
|
|
|
for (var i = 0; i < num; i++) {
|
|
|
|
|
var lon = start.longitude + (i + 1) * stepLon;
|
|
|
|
|
var lat = start.latitude + (i + 1) * stepLat;
|
|
|
|
|
var hieght = start.height + (i + 1) * stepHeight;
|
|
|
|
|
result.push(new Cesium.Cartographic(lon, lat, hieght));
|
|
|
|
|
}
|
|
|
|
|
result.push(new Cesium.Cartographic(end.longitude, end.latitude, end.height));
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
线段插值
|
|
|
|
|
经纬度高程插值
|
|
|
|
|
Cartographic start.longitude start.latitude 单位:弧度 start.height 高程单位m
|
|
|
|
|
num:分总段数 传入数组长度-1
|
|
|
|
|
index:获取到第index点的所有插值 0点是开始点
|
|
|
|
|
return [Cartographic,...]
|
|
|
|
|
*/
|
|
|
|
|
_.Interpolate2IndexLineHeightCartographic = function (start, end, num, curIndex) {
|
|
|
|
|
if (start && end) { } else { return null; }
|
|
|
|
|
if (start.longitude && start.latitude && end.longitude && end.latitude) { } else { return null; }
|
|
|
|
|
var result = [];
|
|
|
|
|
result.push(new Cesium.Cartographic(start.longitude, start.latitude, start.height));
|
|
|
|
|
var stepLon = (end.longitude - start.longitude) / num;
|
|
|
|
|
var stepLat = (end.latitude - start.latitude) / num;
|
|
|
|
|
var stepHeight = (end.height - start.height) / num;
|
|
|
|
|
for (var i = 0; i < curIndex; i++) {
|
|
|
|
|
var lon = start.longitude + (i + 1) * stepLon;
|
|
|
|
|
var lat = start.latitude + (i + 1) * stepLat;
|
|
|
|
|
var hieght = start.height + (i + 1) * stepHeight;
|
|
|
|
|
result.push(new Cesium.Cartographic(lon, lat, hieght));
|
|
|
|
|
}
|
|
|
|
|
//result.push(new Cesium.Cartographic(end.longitude, end.latitude, end.height));
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
线段插值 指定第index值
|
|
|
|
|
经纬度高程插值
|
|
|
|
|
Cartographic start.longitude start.latitude 单位:弧度 start.height 高程单位m
|
|
|
|
|
num:分总段数 传入数组长度-1
|
|
|
|
|
index:获取第index个插值点 0点是开始点
|
|
|
|
|
return Cartographic
|
|
|
|
|
*/
|
|
|
|
|
_.InterpolateIndexLineHeightCartographic = function (start, end, num, index) {
|
|
|
|
|
if (start && end) { } else { return null; }
|
|
|
|
|
if (start.longitude && start.latitude && end.longitude && end.latitude) { } else { return null; }
|
|
|
|
|
//var delta = _Delta && (typeof _Delta === 'number') ? _Delta : DeltaRadian;
|
|
|
|
|
var stepLon = (end.longitude - start.longitude) / num;
|
|
|
|
|
var stepLat = (end.latitude - start.latitude) / num;
|
|
|
|
|
var stepHeight = (end.height - start.height) / num;
|
|
|
|
|
var lon = start.longitude + index * stepLon;
|
|
|
|
|
var lat = start.latitude + index * stepLat;
|
|
|
|
|
var hieght = start.height + index * stepHeight;
|
|
|
|
|
var result = new Cesium.Cartographic(lon, lat, hieght);
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return _;
|
|
|
|
|
})();
|
|
|
|
|
/**
|
|
|
|
|
* threeDTilesToolCopy
|
|
|
|
|
*/
|
|
|
|
|
//获取3DTiles高度
|
|
|
|
|
_.ThreeDTilesToolCopy = (
|
|
|
|
|
function () {
|
|
|
|
|
function _() {}
|
|
|
|
|
//传入lonlat数组 角度制的lon lat
|
|
|
|
|
_.LonlatPointsTerrainData = function (viewer, lonlats, callback) {
|
|
|
|
|
var pointArrInput = [];
|
|
|
|
|
for (var i = 0; i < lonlats.length; i++) {
|
|
|
|
|
pointArrInput.push(Cesium.Cartographic.fromDegrees(lonlats[i].lon, lonlats[i].lat));
|
|
|
|
|
}
|
|
|
|
|
var promise = viewer.scene.clampToHeightMostDetailed(pointArrInput);//pointArrInput
|
|
|
|
|
promise.then(function (updatedPositions) {
|
|
|
|
|
callback(updatedPositions);
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//传入Cartographic类型数组 弧度制经纬度
|
|
|
|
|
_.CartographicPointsTerrainData = function (viewer, Cartographics, callback) {
|
|
|
|
|
if (Cartographics.length && Cartographics.length > 0) { } else { return; }
|
|
|
|
|
var pointArrInput = [];
|
|
|
|
|
for (var i = 0; i < Cartographics.length; i++) {
|
|
|
|
|
pointArrInput.push(Cesium.Cartesian3.fromRadians(Cartographics[i].longitude, Cartographics[i].latitude, Cartographics[i].height));
|
|
|
|
|
}
|
|
|
|
|
var promise = viewer.scene.clampToHeightMostDetailed(pointArrInput);//pointArrInput
|
|
|
|
|
promise.then(function (updatedPositions) {
|
|
|
|
|
var result=[];
|
|
|
|
|
var ellipsoid=viewer.scene.globe.ellipsoid;
|
|
|
|
|
for(var j=0;j<updatedPositions.length;j++){
|
|
|
|
|
result.push(ellipsoid.cartesianToCartographic(updatedPositions[j]));
|
|
|
|
|
}
|
|
|
|
|
callback(result);
|
|
|
|
|
}).otherwise(function(error){
|
|
|
|
|
console.log(error)
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
return _;
|
|
|
|
|
}
|
|
|
|
|
)();
|
|
|
|
|
/**
|
|
|
|
|
* PrimitivePoints
|
|
|
|
|
* */
|
|
|
|
|
_.PrimitivePoints = (
|
|
|
|
|
function () {
|
|
|
|
|
var vertexShader;
|
|
|
|
|
var fragmentShader;
|
|
|
|
|
var geometry;
|
|
|
|
|
var appearance;
|
|
|
|
|
var viewer;
|
|
|
|
|
function _(options) {
|
|
|
|
|
viewer = options.viewer;
|
|
|
|
|
vertexShader = VSPolylie();
|
|
|
|
|
fragmentShader = FSPolyline();
|
|
|
|
|
if (options.Cartesians && options.Cartesians.length >= 2) {
|
|
|
|
|
var postionsTemp = [];
|
|
|
|
|
var colorsTemp = [];
|
|
|
|
|
var indicesTesm = [];
|
|
|
|
|
if (options.Colors && options.Colors.length === options.Cartesians.length * 4) {
|
|
|
|
|
for (var i = 0; i < options.Cartesians.length; i++) {
|
|
|
|
|
postionsTemp.push(options.Cartesians[i].x);
|
|
|
|
|
postionsTemp.push(options.Cartesians[i].y);
|
|
|
|
|
postionsTemp.push(options.Cartesians[i].z);
|
|
|
|
|
}
|
|
|
|
|
colorsTemp = options.Colors;
|
|
|
|
|
} else {
|
|
|
|
|
for (var i = 0; i < options.Cartesians.length; i++) {
|
|
|
|
|
postionsTemp.push(options.Cartesians[i].x);
|
|
|
|
|
postionsTemp.push(options.Cartesians[i].y);
|
|
|
|
|
postionsTemp.push(options.Cartesians[i].z);
|
|
|
|
|
//
|
|
|
|
|
colorsTemp.push(0.0);
|
|
|
|
|
colorsTemp.push(0.0);
|
|
|
|
|
colorsTemp.push(1.0);
|
|
|
|
|
colorsTemp.push(1.0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (var i = 0; i < options.Cartesians.length; i++) {
|
|
|
|
|
indicesTesm.push(i);
|
|
|
|
|
}
|
|
|
|
|
this.positionArr = new Float64Array(postionsTemp);
|
|
|
|
|
this.colorArr = new Float32Array(colorsTemp);
|
|
|
|
|
this.indiceArr = new Uint16Array(indicesTesm);
|
|
|
|
|
|
|
|
|
|
} else { // if (options.Cartesians && options.Cartesians.length >= 2) {
|
|
|
|
|
var p1 = Cesium.Cartesian3.fromDegrees(0, 0, -10);
|
|
|
|
|
var p2 = Cesium.Cartesian3.fromDegrees(0, 0.001, -10);
|
|
|
|
|
this.positionArr = new Float64Array([
|
|
|
|
|
p1.x, p1.y, p1.z,
|
|
|
|
|
p2.x, p2.y, p2.z
|
|
|
|
|
]);
|
|
|
|
|
//默认蓝色
|
|
|
|
|
this.colorArr = new Float32Array([
|
|
|
|
|
0.0, 0.0, 1.0, 1.0,
|
|
|
|
|
0.0, 0.0, 1.0, 1.0
|
|
|
|
|
]);
|
|
|
|
|
this.indiceArr = new Uint16Array([0, 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
geometry = CreateGeometry(this.positionArr, this.colorArr, this.indiceArr);
|
|
|
|
|
appearance = CreateAppearence(fragmentShader, vertexShader);
|
|
|
|
|
|
|
|
|
|
this.primitive = viewer.scene.primitives.add(new Cesium.Primitive({
|
|
|
|
|
geometryInstances: new Cesium.GeometryInstance({
|
|
|
|
|
geometry: geometry
|
|
|
|
|
}),
|
|
|
|
|
appearance: appearance,
|
|
|
|
|
asynchronous: false
|
|
|
|
|
}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function CreateGeometry(positions, colors, indices) {
|
|
|
|
|
return new Cesium.Geometry({
|
|
|
|
|
attributes: {
|
|
|
|
|
position: new Cesium.GeometryAttribute({
|
|
|
|
|
componentDatatype: Cesium.ComponentDatatype.DOUBLE,
|
|
|
|
|
componentsPerAttribute: 3,
|
|
|
|
|
values: positions
|
|
|
|
|
}),
|
|
|
|
|
color: new Cesium.GeometryAttribute({
|
|
|
|
|
componentDatatype: Cesium.ComponentDatatype.FLOAT,
|
|
|
|
|
componentsPerAttribute: 4,
|
|
|
|
|
values: colors
|
|
|
|
|
})
|
|
|
|
|
},
|
|
|
|
|
indices: indices,
|
|
|
|
|
primitiveType: Cesium.PrimitiveType.POINTS,
|
|
|
|
|
boundingSphere: Cesium.BoundingSphere.fromVertices(positions)
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function CreateAppearence(fs, vs) {
|
|
|
|
|
return new Cesium.Appearance({
|
|
|
|
|
renderState: {
|
|
|
|
|
blending: Cesium.BlendingState.PRE_MULTIPLIED_ALPHA_BLEND,
|
|
|
|
|
depthTest: { enabled: true },
|
|
|
|
|
depthMask: true
|
|
|
|
|
},
|
|
|
|
|
fragmentShaderSource: fs,
|
|
|
|
|
vertexShaderSource: vs
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function VSPolylie() {
|
|
|
|
|
return "attribute vec3 position3DHigh;\
|
|
|
|
|
attribute vec3 position3DLow;\
|
|
|
|
|
attribute vec4 color;\
|
|
|
|
|
varying vec4 v_color;\
|
|
|
|
|
attribute float batchId;\
|
|
|
|
|
void main()\
|
|
|
|
|
{\
|
|
|
|
|
vec4 p = czm_computePosition();\
|
|
|
|
|
v_color =color;\
|
|
|
|
|
p = czm_modelViewProjectionRelativeToEye * p;\
|
|
|
|
|
gl_Position = p;\
|
|
|
|
|
gl_PointSize=4.0;\
|
|
|
|
|
}\
|
|
|
|
|
";
|
|
|
|
|
}
|
|
|
|
|
function FSPolyline() {
|
|
|
|
|
return "varying vec4 v_color;\
|
|
|
|
|
void main()\
|
|
|
|
|
{\
|
|
|
|
|
float d = distance(gl_PointCoord, vec2(0.5,0.5));\
|
|
|
|
|
if(d < 0.5){\
|
|
|
|
|
gl_FragColor = v_color;\
|
|
|
|
|
}else{\
|
|
|
|
|
discard;\
|
|
|
|
|
}\
|
|
|
|
|
}\
|
|
|
|
|
";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_.prototype.remove = function () {
|
|
|
|
|
if (this.primitive != null) {
|
|
|
|
|
viewer.scene.primitives.remove(this.primitive);
|
|
|
|
|
this.primitive = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
_.prototype.updateCartesianPosition = function (cartesians) {
|
|
|
|
|
if (this.primitive != null) {
|
|
|
|
|
viewer.scene.primitives.remove(this.primitive);
|
|
|
|
|
if (cartesians && cartesians.length < 2) { return; }
|
|
|
|
|
if (cartesians.length === this.positionArr.length / 3) {
|
|
|
|
|
var p1 = cartesians[0];
|
|
|
|
|
var p2 = cartesians[1];
|
|
|
|
|
this.positionArr = new Float64Array([
|
|
|
|
|
p1.x, p1.y, p1.z,
|
|
|
|
|
p2.x, p2.y, p2.z
|
|
|
|
|
]);
|
|
|
|
|
geometry = CreateGeometry(this.positionArr, this.colorArr, this.indiceArr);
|
|
|
|
|
} else {
|
|
|
|
|
//默认蓝色
|
|
|
|
|
var postionsTemp = [];
|
|
|
|
|
var colorsTemp = [];
|
|
|
|
|
var indicesTesm = [];
|
|
|
|
|
for (var i = 0; i < cartesians.length; i++) {
|
|
|
|
|
postionsTemp.push(cartesians[i].x);
|
|
|
|
|
postionsTemp.push(cartesians[i].y);
|
|
|
|
|
postionsTemp.push(cartesians[i].z);
|
|
|
|
|
|
|
|
|
|
colorsTemp.push(0.0);
|
|
|
|
|
colorsTemp.push(0.0);
|
|
|
|
|
colorsTemp.push(1.0);
|
|
|
|
|
colorsTemp.push(1.0);
|
|
|
|
|
}
|
|
|
|
|
for (var i = 0; i < cartesians.length; i++) {
|
|
|
|
|
indicesTesm.push(i);
|
|
|
|
|
}
|
|
|
|
|
this.positionArr = new Float64Array(postionsTemp);
|
|
|
|
|
this.colorArr = new Float32Array(colorsTemp);
|
|
|
|
|
this.indiceArr = new Uint16Array(indicesTesm);
|
|
|
|
|
|
|
|
|
|
geometry = CreateGeometry(this.positionArr, this.colorArr, this.indiceArr);
|
|
|
|
|
appearance = CreateAppearence(fragmentShader, vertexShader);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.primitive = viewer.scene.primitives.add(new Cesium.Primitive({
|
|
|
|
|
geometryInstances: new Cesium.GeometryInstance({
|
|
|
|
|
geometry: geometry
|
|
|
|
|
}),
|
|
|
|
|
appearance: appearance,
|
|
|
|
|
asynchronous: false
|
|
|
|
|
}));
|
|
|
|
|
} else { return; }
|
|
|
|
|
}
|
|
|
|
|
_.prototype.updateCartesianPositionColor = function (cartesians, colors) {
|
|
|
|
|
if (colors.length === cartesians.length * 4) { } else { return; }
|
|
|
|
|
if (this.primitive != null) {
|
|
|
|
|
viewer.scene.primitives.remove(this.primitive);
|
|
|
|
|
if (cartesians && cartesians.length < 2) { return; }
|
|
|
|
|
if (cartesians.length === this.positionArr.length / 3) {
|
|
|
|
|
var p1 = cartesians[0];
|
|
|
|
|
var p2 = cartesians[1];
|
|
|
|
|
this.positionArr = new Float64Array([
|
|
|
|
|
p1.x, p1.y, p1.z,
|
|
|
|
|
p2.x, p2.y, p2.z
|
|
|
|
|
]);
|
|
|
|
|
|
|
|
|
|
this.colorArr = new Float32Array(colors);
|
|
|
|
|
|
|
|
|
|
geometry = CreateGeometry(this.positionArr, this.colorArr, this.indiceArr);
|
|
|
|
|
} else {
|
|
|
|
|
var postionsTemp = [];
|
|
|
|
|
var indicesTesm = [];
|
|
|
|
|
|
|
|
|
|
for (var i = 0; i < cartesians.length; i++) {
|
|
|
|
|
postionsTemp.push(cartesians[i].x);
|
|
|
|
|
postionsTemp.push(cartesians[i].y);
|
|
|
|
|
postionsTemp.push(cartesians[i].z);
|
|
|
|
|
}
|
|
|
|
|
for (var i = 0; i < cartesians.length; i++) {
|
|
|
|
|
indicesTesm.push(i);
|
|
|
|
|
}
|
|
|
|
|
this.positionArr = new Float64Array(postionsTemp);
|
|
|
|
|
this.colorArr = new Float32Array(colors);
|
|
|
|
|
this.indiceArr = new Uint16Array(indicesTesm);
|
|
|
|
|
|
|
|
|
|
geometry = CreateGeometry(this.positionArr, this.colorArr, this.indiceArr);
|
|
|
|
|
appearance = CreateAppearence(fragmentShader, vertexShader);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.primitive = viewer.scene.primitives.add(new Cesium.Primitive({
|
|
|
|
|
geometryInstances: new Cesium.GeometryInstance({
|
|
|
|
|
geometry: geometry
|
|
|
|
|
}),
|
|
|
|
|
appearance: appearance,
|
|
|
|
|
asynchronous: false
|
|
|
|
|
}));
|
|
|
|
|
} else { return; }
|
|
|
|
|
}
|
|
|
|
|
return _;
|
|
|
|
|
})();
|
|
|
|
|
/**
|
|
|
|
|
* 动态移动实体
|
|
|
|
|
*/
|
|
|
|
|
_.MoveEntity = (
|
|
|
|
|
function () {
|
|
|
|
|
var leftDownFlag = false;
|
|
|
|
|
var pointDraged = null;
|
|
|
|
|
var position = null;
|
|
|
|
|
var viewer;
|
|
|
|
|
var vueEntity;
|
|
|
|
|
var handler;
|
|
|
|
|
function ConstructMoveEntity(options) {
|
|
|
|
|
viewer = options.viewer;
|
|
|
|
|
vueEntity = options.vueEntity;
|
|
|
|
|
handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
|
|
|
|
|
Init();
|
|
|
|
|
}
|
|
|
|
|
function Init() {
|
|
|
|
|
// Select plane when mouse down
|
|
|
|
|
handler.setInputAction(function (movement) {
|
|
|
|
|
pointDraged = viewer.scene.pick(movement.position);//选取当前的entity
|
|
|
|
|
leftDownFlag = true;
|
|
|
|
|
if (pointDraged) {
|
|
|
|
|
viewer.scene.screenSpaceCameraController.enableRotate = false;//锁定相机
|
|
|
|
|
}
|
|
|
|
|
}, Cesium.ScreenSpaceEventType.LEFT_DOWN);
|
|
|
|
|
// Release plane on mouse up
|
|
|
|
|
handler.setInputAction(function () {
|
|
|
|
|
leftDownFlag = false;
|
|
|
|
|
pointDraged = null;
|
|
|
|
|
viewer.scene.screenSpaceCameraController.enableInputs = true;
|
|
|
|
|
}, Cesium.ScreenSpaceEventType.LEFT_UP);
|
|
|
|
|
// Update plane on mouse move
|
|
|
|
|
handler.setInputAction(function (movement) {
|
|
|
|
|
if (leftDownFlag === true && pointDraged != null) {
|
|
|
|
|
let ray = viewer.camera.getPickRay(movement.endPosition);
|
|
|
|
|
position = viewer.scene.globe.pick(ray, viewer.scene);
|
|
|
|
|
if(vueEntity != undefined)vueEntity.update(position); //更新
|
|
|
|
|
pointDraged.id.position = new Cesium.CallbackProperty(function () {
|
|
|
|
|
return position;
|
|
|
|
|
}, false);//防止闪烁,在移动的过程
|
|
|
|
|
}
|
|
|
|
|
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
|
|
|
|
|
}
|
|
|
|
|
ConstructMoveEntity.prototype.remove = function(){
|
|
|
|
|
handler.destroy();
|
|
|
|
|
}
|
|
|
|
|
return ConstructMoveEntity;
|
|
|
|
|
})();
|
|
|
|
|
return _;
|
|
|
|
|
})();
|
|
|
|
|
/***
|
|
|
|
|
* 经纬网
|
|
|
|
|
* TileLonlatsImageryProvider.js
|
|
|
|
|
* ImageryProvider
|
|
|
|
|
*/
|
|
|
|
|
/**
|
|
|
|
|
* An {@link ImageryProvider} that draws a box around every rendered tile in the tiling scheme, and draws
|
|
|
|
|
* a label inside it indicating the X, Y, Level coordinates of the tile. This is mostly useful for
|
|
|
|
|
* debugging terrain and imagery rendering problems.
|
|
|
|
|
*
|
|
|
|
|
* @alias TileLonlatsImageryProvider
|
|
|
|
|
* @constructor
|
|
|
|
|
*
|
|
|
|
|
* @param {Object} [options] Object with the following properties:
|
|
|
|
|
* @param {TilingScheme} [options.tilingScheme=new GeographicTilingScheme()] The tiling scheme for which to draw tiles.
|
|
|
|
|
* @param {Ellipsoid} [options.ellipsoid] The ellipsoid. If the tilingScheme is specified,
|
|
|
|
|
* this parameter is ignored and the tiling scheme's ellipsoid is used instead. If neither
|
|
|
|
|
* parameter is specified, the WGS84 ellipsoid is used.
|
|
|
|
|
* @param {Color} [options.color=Color.YELLOW] The color to draw the tile box and label.
|
|
|
|
|
* @param {Number} [options.tileWidth=256] The width of the tile for level-of-detail selection purposes.
|
|
|
|
|
* @param {Number} [options.tileHeight=256] The height of the tile for level-of-detail selection purposes.
|
|
|
|
|
*/
|
|
|
|
|
var TileLonlatsImageryProvider = function TileLonlatsImageryProvider(options) {
|
|
|
|
|
options = Cesium.defaultValue(options, Cesium.defaultValue.EMPTY_OBJECT);
|
|
|
|
|
|
|
|
|
|
this._tilingScheme = Cesium.defined(options.tilingScheme) ? options.tilingScheme : new Cesium.GeographicTilingScheme({ ellipsoid: options.ellipsoid });
|
|
|
|
|
this._color = Cesium.defaultValue(options.color, Cesium.Color.YELLOW);
|
|
|
|
|
this._errorEvent = new Cesium.Event();
|
|
|
|
|
this._tileWidth = Cesium.defaultValue(options.tileWidth, 256);
|
|
|
|
|
this._tileHeight = Cesium.defaultValue(options.tileHeight, 256);
|
|
|
|
|
this._readyPromise = Cesium.when.resolve(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Cesium.defineProperties(TileLonlatsImageryProvider.prototype, {
|
|
|
|
|
/**
|
|
|
|
|
* Gets the proxy used by this provider.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Proxy}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
proxy : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return undefined;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the width of each tile, in pixels. This function should
|
|
|
|
|
* not be called before {@link TileCoordinatesImageryProvider#ready} returns true.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Number}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
tileWidth : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return this._tileWidth;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the height of each tile, in pixels. This function should
|
|
|
|
|
* not be called before {@link TileCoordinatesImageryProvider#ready} returns true.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Number}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
tileHeight: {
|
|
|
|
|
get : function() {
|
|
|
|
|
return this._tileHeight;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the maximum level-of-detail that can be requested. This function should
|
|
|
|
|
* not be called before {@link TileCoordinatesImageryProvider#ready} returns true.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Number}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
maximumLevel : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return undefined;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the minimum level-of-detail that can be requested. This function should
|
|
|
|
|
* not be called before {@link TileCoordinatesImageryProvider#ready} returns true.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Number}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
minimumLevel : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return undefined;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the tiling scheme used by this provider. This function should
|
|
|
|
|
* not be called before {@link TileCoordinatesImageryProvider#ready} returns true.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {TilingScheme}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
tilingScheme : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return this._tilingScheme;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the rectangle, in radians, of the imagery provided by this instance. This function should
|
|
|
|
|
* not be called before {@link TileCoordinatesImageryProvider#ready} returns true.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Rectangle}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
rectangle : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return this._tilingScheme.rectangle;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the tile discard policy. If not undefined, the discard policy is responsible
|
|
|
|
|
* for filtering out "missing" tiles via its shouldDiscardImage function. If this function
|
|
|
|
|
* returns undefined, no tiles are filtered. This function should
|
|
|
|
|
* not be called before {@link TileCoordinatesImageryProvider#ready} returns true.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {TileDiscardPolicy}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
tileDiscardPolicy : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return undefined;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets an event that is raised when the imagery provider encounters an asynchronous error. By subscribing
|
|
|
|
|
* to the event, you will be notified of the error and can potentially recover from it. Event listeners
|
|
|
|
|
* are passed an instance of {@link TileProviderError}.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Event}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
errorEvent : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return this._errorEvent;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets a value indicating whether or not the provider is ready for use.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Boolean}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
ready : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets a promise that resolves to true when the provider is ready for use.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Promise.<Boolean>}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
readyPromise : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return this._readyPromise;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the credit to display when this imagery provider is active. Typically this is used to credit
|
|
|
|
|
* the source of the imagery. This function should not be called before {@link TileCoordinatesImageryProvider#ready} returns true.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Credit}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
credit : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return undefined;
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets a value indicating whether or not the images provided by this imagery provider
|
|
|
|
|
* include an alpha channel. If this property is false, an alpha channel, if present, will
|
|
|
|
|
* be ignored. If this property is true, any images without an alpha channel will be treated
|
|
|
|
|
* as if their alpha is 1.0 everywhere. Setting this property to false reduces memory usage
|
|
|
|
|
* and texture upload time.
|
|
|
|
|
* @memberof TileCoordinatesImageryProvider.prototype
|
|
|
|
|
* @type {Boolean}
|
|
|
|
|
* @readonly
|
|
|
|
|
*/
|
|
|
|
|
hasAlphaChannel : {
|
|
|
|
|
get : function() {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the credits to be displayed when a given tile is displayed.
|
|
|
|
|
*
|
|
|
|
|
* @param {Number} x The tile X coordinate.
|
|
|
|
|
* @param {Number} y The tile Y coordinate.
|
|
|
|
|
* @param {Number} level The tile level;
|
|
|
|
|
* @returns {Credit[]} The credits to be displayed when the tile is displayed.
|
|
|
|
|
*
|
|
|
|
|
* @exception {DeveloperError} <code>getTileCredits</code> must not be called before the imagery provider is ready.
|
|
|
|
|
*/
|
|
|
|
|
TileLonlatsImageryProvider.prototype.getTileCredits = function (x, y, level) {
|
|
|
|
|
return undefined;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Requests the image for a given tile. This function should
|
|
|
|
|
* not be called before {@link TileLonlatsImageryProvider#ready} returns true.
|
|
|
|
|
*
|
|
|
|
|
* @param {Number} x The tile X coordinate.
|
|
|
|
|
* @param {Number} y The tile Y coordinate.
|
|
|
|
|
* @param {Number} level The tile level.
|
|
|
|
|
* @param {Request} [request] The request object. Intended for internal use only.
|
|
|
|
|
* @returns {Promise.<Image|Canvas>|undefined} A promise for the image that will resolve when the image is available, or
|
|
|
|
|
* undefined if there are too many active requests to the server, and the request
|
|
|
|
|
* should be retried later. The resolved image may be either an
|
|
|
|
|
* Image or a Canvas DOM object.
|
|
|
|
|
*/
|
|
|
|
|
TileLonlatsImageryProvider.prototype.requestImage = function (x, y, level, request) {
|
|
|
|
|
var canvas = document.createElement('canvas');
|
|
|
|
|
canvas.width = 256;
|
|
|
|
|
canvas.height = 256;
|
|
|
|
|
var context = canvas.getContext('2d');
|
|
|
|
|
var cssColor = this._color.toCssColorString();
|
|
|
|
|
context.strokeStyle = cssColor;
|
|
|
|
|
context.lineWidth = 2;
|
|
|
|
|
context.strokeRect(1, 1, 255, 255);
|
|
|
|
|
/*
|
|
|
|
|
可以使用GeographicTilingScheme的tileXYToNativeRectangle接口获取对应关系,不需要自己算!
|
|
|
|
|
*/
|
|
|
|
|
var interval = 180.0 / Math.pow(2, level);
|
|
|
|
|
var lon = (x + 0.5) * interval-180;
|
|
|
|
|
var lat = 90 - (y + 0.5) * interval;
|
|
|
|
|
//var label = 'L-' + level + 'X-' + x + 'Y-' + y;
|
|
|
|
|
var labelLevel = '';
|
|
|
|
|
var labelLon = '';
|
|
|
|
|
var labelLat = '';
|
|
|
|
|
if (lon > 0) {
|
|
|
|
|
if (lat > 0) {
|
|
|
|
|
//label = 'L' + level + 'E' + lon + 'N' + lat;
|
|
|
|
|
labelLevel = 'L' + level;
|
|
|
|
|
labelLon = 'E' + lon;
|
|
|
|
|
labelLat = 'N' + lat;
|
|
|
|
|
} else {
|
|
|
|
|
//label = 'L' + level + 'E' + lon + 'S' + (-lat);
|
|
|
|
|
labelLevel = 'L' + level;
|
|
|
|
|
labelLon = 'E' + lon;
|
|
|
|
|
labelLat = 'N' + (-lat);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (lat > 0) {
|
|
|
|
|
//label = 'L' + level + 'W' + (-lon) + 'N' + lat;
|
|
|
|
|
labelLevel = 'L' + level;
|
|
|
|
|
labelLon = 'E' + (-lon);
|
|
|
|
|
labelLat = 'N' + lat;
|
|
|
|
|
} else {
|
|
|
|
|
//label = 'L' + level + 'W' + (-lon) + 'S' + (-lat);
|
|
|
|
|
labelLevel = 'L' + level;
|
|
|
|
|
labelLon = 'E' + (-lon);
|
|
|
|
|
labelLat = 'N' + (-lat);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
context.textAlign = 'center';
|
|
|
|
|
context.fillStyle = cssColor;
|
|
|
|
|
if (level > 10) {
|
|
|
|
|
context.font = 'bold 16px Arial';
|
|
|
|
|
context.fillText(labelLevel, 124, 100);
|
|
|
|
|
context.fillText(labelLon, 124, 124);
|
|
|
|
|
context.fillText(labelLat, 124, 148);
|
|
|
|
|
} else {
|
|
|
|
|
context.font = 'bold 25px Arial';
|
|
|
|
|
context.fillText(labelLevel, 124, 94);
|
|
|
|
|
context.fillText(labelLon, 124, 124);
|
|
|
|
|
context.fillText(labelLat, 124, 154);
|
|
|
|
|
}
|
|
|
|
|
//context.textAlign = 'center';
|
|
|
|
|
//context.fillStyle = 'black';//绘制阴影效果
|
|
|
|
|
//context.fillText(label, 127, 127);
|
|
|
|
|
//context.fillStyle = cssColor;
|
|
|
|
|
//context.fillText(label, 124, 24);
|
|
|
|
|
|
|
|
|
|
return canvas;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Picking features is not currently supported by this imagery provider, so this function simply returns
|
|
|
|
|
* undefined.
|
|
|
|
|
*
|
|
|
|
|
* @param {Number} x The tile X coordinate.
|
|
|
|
|
* @param {Number} y The tile Y coordinate.
|
|
|
|
|
* @param {Number} level The tile level.
|
|
|
|
|
* @param {Number} longitude The longitude at which to pick features.
|
|
|
|
|
* @param {Number} latitude The latitude at which to pick features.
|
|
|
|
|
* @return {Promise.<ImageryLayerFeatureInfo[]>|undefined} A promise for the picked features that will resolve when the asynchronous
|
|
|
|
|
* picking completes. The resolved value is an array of {@link ImageryLayerFeatureInfo}
|
|
|
|
|
* instances. The array may be empty if no features are found at the given location.
|
|
|
|
|
* It may also be undefined if picking is not supported.
|
|
|
|
|
*/
|
|
|
|
|
TileLonlatsImageryProvider.prototype.pickFeatures = function (x, y, level, longitude, latitude) {
|
|
|
|
|
return undefined;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/***
|
|
|
|
|
* arcgis地形图 在线
|
|
|
|
|
* ArcGisElevation3DTerrainProvider.js
|
|
|
|
|
* LERC()
|
|
|
|
|
* createArcGisElevation3DTerrainProvider();
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
// This LERC function is from Esri/lerc and under the Apache License, Version 2.
|
|
|
|
|
function LERC() {
|
|
|
|
|
|
|
|
|
|
// WARNING: This decoder version can only read old version 1 Lerc blobs. Use with caution.
|
|
|
|
|
// A new, updated js Lerc decoder is in the works.
|
|
|
|
|
|
|
|
|
|
// Note: currently, this module only has an implementation for decoding LERC data, not encoding. The name of
|
|
|
|
|
// the class was chosen to be future proof.
|
|
|
|
|
|
|
|
|
|
var LercCodec = {};
|
|
|
|
|
|
|
|
|
|
LercCodec.defaultNoDataValue = -3.4027999387901484e+38; // smallest Float32 value
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Decode a LERC byte stream and return an object containing the pixel data and some required and optional
|
|
|
|
|
* information about it, such as the image's width and height.
|
|
|
|
|
*
|
|
|
|
|
* @param {ArrayBuffer} input The LERC input byte stream
|
|
|
|
|
* @param {object} [options] Decoding options, containing any of the following properties:
|
|
|
|
|
* @config {number} [inputOffset = 0]
|
|
|
|
|
* Skip the first inputOffset bytes of the input byte stream. A valid LERC file is expected at that position.
|
|
|
|
|
* @config {Uint8Array} [encodedMask = null]
|
|
|
|
|
* If specified, the decoder will not read mask information from the input and use the specified encoded
|
|
|
|
|
* mask data instead. Mask header/data must not be present in the LERC byte stream in this case.
|
|
|
|
|
* @config {number} [noDataValue = LercCode.defaultNoDataValue]
|
|
|
|
|
* Pixel value to use for masked pixels.
|
|
|
|
|
* @config {ArrayBufferView|Array} [pixelType = Float32Array]
|
|
|
|
|
* The desired type of the pixelData array in the return value. Note that it is the caller's responsibility to
|
|
|
|
|
* provide an appropriate noDataValue if the default pixelType is overridden.
|
|
|
|
|
* @config {boolean} [returnMask = false]
|
|
|
|
|
* If true, the return value will contain a maskData property of type Uint8Array which has one element per
|
|
|
|
|
* pixel, the value of which is 1 or 0 depending on whether that pixel's data is present or masked. If the
|
|
|
|
|
* input LERC data does not contain a mask, maskData will not be returned.
|
|
|
|
|
* @config {boolean} [returnEncodedMask = false]
|
|
|
|
|
* If true, the return value will contain a encodedMaskData property, which can be passed into encode() as
|
|
|
|
|
* encodedMask.
|
|
|
|
|
* @config {boolean} [returnFileInfo = false]
|
|
|
|
|
* If true, the return value will have a fileInfo property that contains metadata obtained from the
|
|
|
|
|
* LERC headers and the decoding process.
|
|
|
|
|
* @config {boolean} [computeUsedBitDepths = false]
|
|
|
|
|
* If true, the fileInfo property in the return value will contain the set of all block bit depths
|
|
|
|
|
* encountered during decoding. Will only have an effect if returnFileInfo option is true.
|
|
|
|
|
* @returns {{width, height, pixelData, minValue, maxValue, noDataValue, [maskData], [encodedMaskData], [fileInfo]}}
|
|
|
|
|
*/
|
|
|
|
|
LercCodec.decode = function (input, options) {
|
|
|
|
|
options = options || {};
|
|
|
|
|
|
|
|
|
|
var skipMask = options.encodedMaskData || (options.encodedMaskData === null);
|
|
|
|
|
var parsedData = parse(input, options.inputOffset || 0, skipMask);
|
|
|
|
|
|
|
|
|
|
var noDataValue = (options.noDataValue != null) ? options.noDataValue : LercCodec.defaultNoDataValue;
|
|
|
|
|
|
|
|
|
|
var uncompressedData = uncompressPixelValues(parsedData, options.pixelType || Float32Array,
|
|
|
|
|
options.encodedMaskData, noDataValue, options.returnMask);
|
|
|
|
|
|
|
|
|
|
var result = {
|
|
|
|
|
width: parsedData.width,
|
|
|
|
|
height: parsedData.height,
|
|
|
|
|
pixelData: uncompressedData.resultPixels,
|
|
|
|
|
minValue: parsedData.pixels.minValue,
|
|
|
|
|
maxValue: parsedData.pixels.maxValue,
|
|
|
|
|
noDataValue: noDataValue
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (uncompressedData.resultMask) {
|
|
|
|
|
result.maskData = uncompressedData.resultMask;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (options.returnEncodedMask && parsedData.mask) {
|
|
|
|
|
result.encodedMaskData = parsedData.mask.bitset ? parsedData.mask.bitset : null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (options.returnFileInfo) {
|
|
|
|
|
result.fileInfo = formatFileInfo(parsedData);
|
|
|
|
|
if (options.computeUsedBitDepths) {
|
|
|
|
|
result.fileInfo.bitDepths = computeUsedBitDepths(parsedData);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var uncompressPixelValues = function (data, TypedArrayClass, maskBitset, noDataValue, storeDecodedMask) {
|
|
|
|
|
var blockIdx = 0;
|
|
|
|
|
var numX = data.pixels.numBlocksX;
|
|
|
|
|
var numY = data.pixels.numBlocksY;
|
|
|
|
|
var blockWidth = Math.floor(data.width / numX);
|
|
|
|
|
var blockHeight = Math.floor(data.height / numY);
|
|
|
|
|
var scale = 2 * data.maxZError;
|
|
|
|
|
maskBitset = maskBitset || ((data.mask) ? data.mask.bitset : null);
|
|
|
|
|
|
|
|
|
|
var resultPixels, resultMask;
|
|
|
|
|
resultPixels = new TypedArrayClass(data.width * data.height);
|
|
|
|
|
if (storeDecodedMask && maskBitset) {
|
|
|
|
|
resultMask = new Uint8Array(data.width * data.height);
|
|
|
|
|
}
|
|
|
|
|
var blockDataBuffer = new Float32Array(blockWidth * blockHeight);
|
|
|
|
|
|
|
|
|
|
var xx, yy;
|
|
|
|
|
for (var y = 0; y <= numY; y++) {
|
|
|
|
|
var thisBlockHeight = (y !== numY) ? blockHeight : (data.height % numY);
|
|
|
|
|
if (thisBlockHeight === 0) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
for (var x = 0; x <= numX; x++) {
|
|
|
|
|
var thisBlockWidth = (x !== numX) ? blockWidth : (data.width % numX);
|
|
|
|
|
if (thisBlockWidth === 0) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var outPtr = y * data.width * blockHeight + x * blockWidth;
|
|
|
|
|
var outStride = data.width - thisBlockWidth;
|
|
|
|
|
|
|
|
|
|
var block = data.pixels.blocks[blockIdx];
|
|
|
|
|
|
|
|
|
|
var blockData, blockPtr, constValue;
|
|
|
|
|
if (block.encoding < 2) {
|
|
|
|
|
// block is either uncompressed or bit-stuffed (encodings 0 and 1)
|
|
|
|
|
if (block.encoding === 0) {
|
|
|
|
|
// block is uncompressed
|
|
|
|
|
blockData = block.rawData;
|
|
|
|
|
} else {
|
|
|
|
|
// block is bit-stuffed
|
|
|
|
|
unstuff(block.stuffedData, block.bitsPerPixel, block.numValidPixels, block.offset, scale, blockDataBuffer, data.pixels.maxValue);
|
|
|
|
|
blockData = blockDataBuffer;
|
|
|
|
|
}
|
|
|
|
|
blockPtr = 0;
|
|
|
|
|
}
|
|
|
|
|
else if (block.encoding === 2) {
|
|
|
|
|
// block is all 0
|
|
|
|
|
constValue = 0;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// block has constant value (encoding === 3)
|
|
|
|
|
constValue = block.offset;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var maskByte;
|
|
|
|
|
if (maskBitset) {
|
|
|
|
|
for (yy = 0; yy < thisBlockHeight; yy++) {
|
|
|
|
|
if (outPtr & 7) {
|
|
|
|
|
//
|
|
|
|
|
maskByte = maskBitset[outPtr >> 3];
|
|
|
|
|
maskByte <<= outPtr & 7;
|
|
|
|
|
}
|
|
|
|
|
for (xx = 0; xx < thisBlockWidth; xx++) {
|
|
|
|
|
if (!(outPtr & 7)) {
|
|
|
|
|
// read next byte from mask
|
|
|
|
|
maskByte = maskBitset[outPtr >> 3];
|
|
|
|
|
}
|
|
|
|
|
if (maskByte & 128) {
|
|
|
|
|
// pixel data present
|
|
|
|
|
if (resultMask) {
|
|
|
|
|
resultMask[outPtr] = 1;
|
|
|
|
|
}
|
|
|
|
|
resultPixels[outPtr++] = (block.encoding < 2) ? blockData[blockPtr++] : constValue;
|
|
|
|
|
} else {
|
|
|
|
|
// pixel data not present
|
|
|
|
|
if (resultMask) {
|
|
|
|
|
resultMask[outPtr] = 0;
|
|
|
|
|
}
|
|
|
|
|
resultPixels[outPtr++] = noDataValue;
|
|
|
|
|
}
|
|
|
|
|
maskByte <<= 1;
|
|
|
|
|
}
|
|
|
|
|
outPtr += outStride;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
// mask not present, simply copy block over
|
|
|
|
|
if (block.encoding < 2) {
|
|
|
|
|
// duplicating this code block for performance reasons
|
|
|
|
|
// blockData case:
|
|
|
|
|
for (yy = 0; yy < thisBlockHeight; yy++) {
|
|
|
|
|
for (xx = 0; xx < thisBlockWidth; xx++) {
|
|
|
|
|
resultPixels[outPtr++] = blockData[blockPtr++];
|
|
|
|
|
}
|
|
|
|
|
outPtr += outStride;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
// constValue case:
|
|
|
|
|
for (yy = 0; yy < thisBlockHeight; yy++) {
|
|
|
|
|
for (xx = 0; xx < thisBlockWidth; xx++) {
|
|
|
|
|
resultPixels[outPtr++] = constValue;
|
|
|
|
|
}
|
|
|
|
|
outPtr += outStride;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ((block.encoding === 1) && (blockPtr !== block.numValidPixels)) {
|
|
|
|
|
throw "Block and Mask do not match";
|
|
|
|
|
}
|
|
|
|
|
blockIdx++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return {
|
|
|
|
|
resultPixels: resultPixels,
|
|
|
|
|
resultMask: resultMask
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var formatFileInfo = function (data) {
|
|
|
|
|
return {
|
|
|
|
|
"fileIdentifierString": data.fileIdentifierString,
|
|
|
|
|
"fileVersion": data.fileVersion,
|
|
|
|
|
"imageType": data.imageType,
|
|
|
|
|
"height": data.height,
|
|
|
|
|
"width": data.width,
|
|
|
|
|
"maxZError": data.maxZError,
|
|
|
|
|
"eofOffset": data.eofOffset,
|
|
|
|
|
"mask": data.mask ? {
|
|
|
|
|
"numBlocksX": data.mask.numBlocksX,
|
|
|
|
|
"numBlocksY": data.mask.numBlocksY,
|
|
|
|
|
"numBytes": data.mask.numBytes,
|
|
|
|
|
"maxValue": data.mask.maxValue
|
|
|
|
|
} : null,
|
|
|
|
|
"pixels": {
|
|
|
|
|
"numBlocksX": data.pixels.numBlocksX,
|
|
|
|
|
"numBlocksY": data.pixels.numBlocksY,
|
|
|
|
|
"numBytes": data.pixels.numBytes,
|
|
|
|
|
"maxValue": data.pixels.maxValue,
|
|
|
|
|
"minValue": data.pixels.minValue,
|
|
|
|
|
"noDataValue": this.noDataValue
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var computeUsedBitDepths = function (data) {
|
|
|
|
|
var numBlocks = data.pixels.numBlocksX * data.pixels.numBlocksY;
|
|
|
|
|
var bitDepths = {};
|
|
|
|
|
for (var i = 0; i < numBlocks; i++) {
|
|
|
|
|
var block = data.pixels.blocks[i];
|
|
|
|
|
if (block.encoding === 0) {
|
|
|
|
|
bitDepths.float32 = true;
|
|
|
|
|
} else if (block.encoding === 1) {
|
|
|
|
|
bitDepths[block.bitsPerPixel] = true;
|
|
|
|
|
} else {
|
|
|
|
|
bitDepths[0] = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return Object.keys(bitDepths);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var parse = function (input, fp, skipMask) {
|
|
|
|
|
var data = {};
|
|
|
|
|
|
|
|
|
|
// File header
|
|
|
|
|
var fileIdView = new Uint8Array(input, fp, 10);
|
|
|
|
|
data.fileIdentifierString = String.fromCharCode.apply(null, fileIdView);
|
|
|
|
|
if (data.fileIdentifierString.trim() != "CntZImage") {
|
|
|
|
|
throw "Unexpected file identifier string: " + data.fileIdentifierString;
|
|
|
|
|
}
|
|
|
|
|
fp += 10;
|
|
|
|
|
var view = new DataView(input, fp, 24);
|
|
|
|
|
data.fileVersion = view.getInt32(0, true);
|
|
|
|
|
data.imageType = view.getInt32(4, true);
|
|
|
|
|
data.height = view.getUint32(8, true);
|
|
|
|
|
data.width = view.getUint32(12, true);
|
|
|
|
|
data.maxZError = view.getFloat64(16, true);
|
|
|
|
|
fp += 24;
|
|
|
|
|
|
|
|
|
|
// Mask Header
|
|
|
|
|
if (!skipMask) {
|
|
|
|
|
view = new DataView(input, fp, 16);
|
|
|
|
|
data.mask = {};
|
|
|
|
|
data.mask.numBlocksY = view.getUint32(0, true);
|
|
|
|
|
data.mask.numBlocksX = view.getUint32(4, true);
|
|
|
|
|
data.mask.numBytes = view.getUint32(8, true);
|
|
|
|
|
data.mask.maxValue = view.getFloat32(12, true);
|
|
|
|
|
fp += 16;
|
|
|
|
|
|
|
|
|
|
// Mask Data
|
|
|
|
|
if (data.mask.numBytes > 0) {
|
|
|
|
|
var bitset = new Uint8Array(Math.ceil(data.width * data.height / 8));
|
|
|
|
|
view = new DataView(input, fp, data.mask.numBytes);
|
|
|
|
|
var cnt = view.getInt16(0, true);
|
|
|
|
|
var ip = 2, op = 0;
|
|
|
|
|
do {
|
|
|
|
|
if (cnt > 0) {
|
|
|
|
|
while (cnt--) { bitset[op++] = view.getUint8(ip++); }
|
|
|
|
|
} else {
|
|
|
|
|
var val = view.getUint8(ip++);
|
|
|
|
|
cnt = -cnt;
|
|
|
|
|
while (cnt--) { bitset[op++] = val; }
|
|
|
|
|
}
|
|
|
|
|
cnt = view.getInt16(ip, true);
|
|
|
|
|
ip += 2;
|
|
|
|
|
} while (ip < data.mask.numBytes);
|
|
|
|
|
if ((cnt !== -32768) || (op < bitset.length)) {
|
|
|
|
|
throw "Unexpected end of mask RLE encoding";
|
|
|
|
|
}
|
|
|
|
|
data.mask.bitset = bitset;
|
|
|
|
|
fp += data.mask.numBytes;
|
|
|
|
|
}
|
|
|
|
|
else if ((data.mask.numBytes | data.mask.numBlocksY | data.mask.maxValue) == 0)
|
|
|
|
|
{ // Special case, all nodata
|
|
|
|
|
var bitset = new Uint8Array(Math.ceil(data.width * data.height / 8));
|
|
|
|
|
data.mask.bitset = bitset;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Pixel Header
|
|
|
|
|
view = new DataView(input, fp, 16);
|
|
|
|
|
data.pixels = {};
|
|
|
|
|
data.pixels.numBlocksY = view.getUint32(0, true);
|
|
|
|
|
data.pixels.numBlocksX = view.getUint32(4, true);
|
|
|
|
|
data.pixels.numBytes = view.getUint32(8, true);
|
|
|
|
|
data.pixels.maxValue = view.getFloat32(12, true);
|
|
|
|
|
fp += 16;
|
|
|
|
|
|
|
|
|
|
var numBlocksX = data.pixels.numBlocksX;
|
|
|
|
|
var numBlocksY = data.pixels.numBlocksY;
|
|
|
|
|
// the number of blocks specified in the header does not take into account the blocks at the end of
|
|
|
|
|
// each row/column with a special width/height that make the image complete in case the width is not
|
|
|
|
|
// evenly divisible by the number of blocks.
|
|
|
|
|
var actualNumBlocksX = numBlocksX + ((data.width % numBlocksX) > 0 ? 1 : 0);
|
|
|
|
|
var actualNumBlocksY = numBlocksY + ((data.height % numBlocksY) > 0 ? 1 : 0);
|
|
|
|
|
data.pixels.blocks = new Array(actualNumBlocksX * actualNumBlocksY);
|
|
|
|
|
var minValue = 1000000000;
|
|
|
|
|
var blockI = 0;
|
|
|
|
|
for (var blockY = 0; blockY < actualNumBlocksY; blockY++) {
|
|
|
|
|
for (var blockX = 0; blockX < actualNumBlocksX; blockX++) {
|
|
|
|
|
|
|
|
|
|
// Block
|
|
|
|
|
var size = 0;
|
|
|
|
|
var bytesLeft = input.byteLength - fp;
|
|
|
|
|
view = new DataView(input, fp, Math.min(10, bytesLeft));
|
|
|
|
|
var block = {};
|
|
|
|
|
data.pixels.blocks[blockI++] = block;
|
|
|
|
|
var headerByte = view.getUint8(0); size++;
|
|
|
|
|
block.encoding = headerByte & 63;
|
|
|
|
|
if (block.encoding > 3) {
|
|
|
|
|
throw "Invalid block encoding (" + block.encoding + ")";
|
|
|
|
|
}
|
|
|
|
|
if (block.encoding === 2) {
|
|
|
|
|
fp++;
|
|
|
|
|
minValue = Math.min(minValue, 0);
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if ((headerByte !== 0) && (headerByte !== 2)) {
|
|
|
|
|
headerByte >>= 6;
|
|
|
|
|
block.offsetType = headerByte;
|
|
|
|
|
if (headerByte === 2) {
|
|
|
|
|
block.offset = view.getInt8(1); size++;
|
|
|
|
|
} else if (headerByte === 1) {
|
|
|
|
|
block.offset = view.getInt16(1, true); size += 2;
|
|
|
|
|
} else if (headerByte === 0) {
|
|
|
|
|
block.offset = view.getFloat32(1, true); size += 4;
|
|
|
|
|
} else {
|
|
|
|
|
throw "Invalid block offset type";
|
|
|
|
|
}
|
|
|
|
|
minValue = Math.min(block.offset, minValue);
|
|
|
|
|
|
|
|
|
|
if (block.encoding === 1) {
|
|
|
|
|
headerByte = view.getUint8(size); size++;
|
|
|
|
|
block.bitsPerPixel = headerByte & 63;
|
|
|
|
|
headerByte >>= 6;
|
|
|
|
|
block.numValidPixelsType = headerByte;
|
|
|
|
|
if (headerByte === 2) {
|
|
|
|
|
block.numValidPixels = view.getUint8(size); size++;
|
|
|
|
|
} else if (headerByte === 1) {
|
|
|
|
|
block.numValidPixels = view.getUint16(size, true); size += 2;
|
|
|
|
|
} else if (headerByte === 0) {
|
|
|
|
|
block.numValidPixels = view.getUint32(size, true); size += 4;
|
|
|
|
|
} else {
|
|
|
|
|
throw "Invalid valid pixel count type";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
fp += size;
|
|
|
|
|
|
|
|
|
|
if (block.encoding == 3) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var arrayBuf, store8;
|
|
|
|
|
if (block.encoding === 0) {
|
|
|
|
|
var numPixels = (data.pixels.numBytes - 1) / 4;
|
|
|
|
|
if (numPixels !== Math.floor(numPixels)) {
|
|
|
|
|
throw "uncompressed block has invalid length";
|
|
|
|
|
}
|
|
|
|
|
arrayBuf = new ArrayBuffer(numPixels * 4);
|
|
|
|
|
store8 = new Uint8Array(arrayBuf);
|
|
|
|
|
store8.set(new Uint8Array(input, fp, numPixels * 4));
|
|
|
|
|
var rawData = new Float32Array(arrayBuf);
|
|
|
|
|
for (var j = 0; j < rawData.length; j++) {
|
|
|
|
|
minValue = Math.min(minValue, rawData[j]);
|
|
|
|
|
}
|
|
|
|
|
block.rawData = rawData;
|
|
|
|
|
fp += numPixels * 4;
|
|
|
|
|
} else if (block.encoding === 1) {
|
|
|
|
|
var dataBytes = Math.ceil(block.numValidPixels * block.bitsPerPixel / 8);
|
|
|
|
|
var dataWords = Math.ceil(dataBytes / 4);
|
|
|
|
|
arrayBuf = new ArrayBuffer(dataWords * 4);
|
|
|
|
|
store8 = new Uint8Array(arrayBuf);
|
|
|
|
|
store8.set(new Uint8Array(input, fp, dataBytes));
|
|
|
|
|
block.stuffedData = new Uint32Array(arrayBuf);
|
|
|
|
|
fp += dataBytes;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
data.pixels.minValue = minValue;
|
|
|
|
|
data.eofOffset = fp;
|
|
|
|
|
return data;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
var unstuff = function (src, bitsPerPixel, numPixels, offset, scale, dest, maxValue) {
|
|
|
|
|
var bitMask = (1 << bitsPerPixel) - 1;
|
|
|
|
|
var i = 0, o;
|
|
|
|
|
var bitsLeft = 0;
|
|
|
|
|
var n, buffer;
|
|
|
|
|
var nmax = Math.ceil((maxValue - offset) / scale);
|
|
|
|
|
// get rid of trailing bytes that are already part of next block
|
|
|
|
|
var numInvalidTailBytes = src.length * 4 - Math.ceil(bitsPerPixel * numPixels / 8);
|
|
|
|
|
src[src.length - 1] <<= 8 * numInvalidTailBytes;
|
|
|
|
|
|
|
|
|
|
for (o = 0; o < numPixels; o++) {
|
|
|
|
|
if (bitsLeft === 0) {
|
|
|
|
|
buffer = src[i++];
|
|
|
|
|
bitsLeft = 32;
|
|
|
|
|
}
|
|
|
|
|
if (bitsLeft >= bitsPerPixel) {
|
|
|
|
|
n = (buffer >>> (bitsLeft - bitsPerPixel)) & bitMask;
|
|
|
|
|
bitsLeft -= bitsPerPixel;
|
|
|
|
|
} else {
|
|
|
|
|
var missingBits = (bitsPerPixel - bitsLeft);
|
|
|
|
|
n = ((buffer & bitMask) << missingBits) & bitMask;
|
|
|
|
|
buffer = src[i++];
|
|
|
|
|
bitsLeft = 32 - missingBits;
|
|
|
|
|
n += (buffer >>> bitsLeft);
|
|
|
|
|
}
|
|
|
|
|
//pixel values may exceed max due to quantization
|
|
|
|
|
dest[o] = n < nmax? offset + n * scale: maxValue;
|
|
|
|
|
}
|
|
|
|
|
return dest;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
return LercCodec
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function createArcGisElevation3DTerrainProvider(Cesium){
|
|
|
|
|
// The following code is written by Peter Lu
|
|
|
|
|
// I disclaims copyright to this source code
|
|
|
|
|
// and I really hope one day, it coube be merged with Cesium Trunk~
|
|
|
|
|
/**
|
|
|
|
|
* A {@link TerrainProvider} that produces terrain geometry by tessellating height maps
|
|
|
|
|
* retrieved from an ArcGIS Elevation3D Server.
|
|
|
|
|
*
|
|
|
|
|
* @alias ArcGisElevation3DTerrainProvider
|
|
|
|
|
* @constructor
|
|
|
|
|
*
|
|
|
|
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* @example
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* var terrainProvider = new ArcGisElevation3DTerrainProvider();
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* viewer.terrainProvider = terrainProvider;
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*
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* @see TerrainProvider
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*/
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function ArcGisElevation3DTerrainProvider(options) {
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options = Cesium.defaultValue(options, {});
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this._tilingScheme = new Cesium.WebMercatorTilingScheme({ ellipsoid : options.ellipsoid });
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this._terrainDataStructure = {
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heightScale : 1,
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heightOffset : 0,
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elementsPerHeight : 1,
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stride : 1,
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elementMultiplier : 65.0
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};
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this.lerc = LERC();
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// Note: the 64 below does NOT need to match the actual vertex dimensions, because
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// the ellipsoid is significantly smoother than actual terrain.
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this._levelZeroMaximumGeometricError = Cesium.TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid, 65,
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this._tilingScheme.getNumberOfXTilesAtLevel(0));
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this._baseUrl = "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer/tile/{z}/{y}/{x}";
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this._errorEvent = new Cesium.Event();
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this._readyPromise = Cesium.when.resolve(true);
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}
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Cesium.defineProperties(ArcGisElevation3DTerrainProvider.prototype, {
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/**
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* Gets an event that is raised when the terrain provider encounters an asynchronous error. By subscribing
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* to the event, you will be notified of the error and can potentially recover from it. Event listeners
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* are passed an instance of {@link TileProviderError}.
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* @memberof ArcGisElevation3DTerrainProvider.prototype
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* @type {Event}
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*/
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errorEvent : {
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get : function() {
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return this._errorEvent;
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}
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},
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/**
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* Gets the credit to display when this terrain provider is active. Typically this is used to credit
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* the source of the terrain. This function should not be called before {@link ArcGisElevation3DTerrainProvider#ready} returns true.
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* @memberof ArcGisElevation3DTerrainProvider.prototype
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* @type {Credit}
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*/
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credit : {
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get : function() {
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return this._credit;
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}
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},
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/**
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* Gets the tiling scheme used by this provider. This function should
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* not be called before {@link ArcGisElevation3DTerrainProvider#ready} returns true.
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* @memberof ArcGisElevation3DTerrainProvider.prototype
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* @type {GeographicTilingScheme}
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*/
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tilingScheme : {
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get : function() {
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return this._tilingScheme;
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}
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},
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/**
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* Gets a value indicating whether or not the provider is ready for use.
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* @memberof ArcGisElevation3DTerrainProvider.prototype
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* @type {Boolean}
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*/
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ready : {
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get : function() {
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return true;
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}
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},
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/**
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* Gets a promise that resolves to true when the provider is ready for use.
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* @memberof ArcGisElevation3DTerrainProvider.prototype
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* @type {Promise.<Boolean>}
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* @readonly
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*/
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readyPromise : {
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get : function() {
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return this._readyPromise;
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}
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},
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/**
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* Gets a value indicating whether or not the provider includes a water mask. The water mask
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* indicates which areas of the globe are water rather than land, so they can be rendered
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* as a reflective surface with animated waves. This function should not be
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* called before {@link ArcGisElevation3DTerrainProvider#ready} returns true.
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* @memberof ArcGisElevation3DTerrainProvider.prototype
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* @type {Boolean}
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*/
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hasWaterMask : {
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get : function() {
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return false;
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}
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},
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/**
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* Gets a value indicating whether or not the requested tiles include vertex normals.
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* This function should not be called before {@link ArcGisElevation3DTerrainProvider#ready} returns true.
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* @memberof ArcGisElevation3DTerrainProvider.prototype
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* @type {Boolean}
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*/
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hasVertexNormals : {
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get : function() {
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return false;
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}
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}
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});
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/**
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* Requests the geometry for a given tile. This function should not be called before
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* {@link ArcGisElevation3DTerrainProvider#ready} returns true. The result includes terrain
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* data and indicates that all child tiles are available.
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*
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* @param {Number} x The X coordinate of the tile for which to request geometry.
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* @param {Number} y The Y coordinate of the tile for which to request geometry.
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* @param {Number} level The level of the tile for which to request geometry.
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* @returns {Promise.<TerrainData>|undefined} A promise for the requested geometry. If this method
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* returns undefined instead of a promise, it is an indication that too many requests are already
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* pending and the request will be retried later.
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*/
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ArcGisElevation3DTerrainProvider.prototype.requestTileGeometry = function(x, y, level) {
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var url = this._baseUrl.replace('{z}', level).replace('{x}', x).replace('{y}', y);
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var that = this;
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var resource = Cesium.Resource.createIfNeeded(url);
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|
return resource.fetchArrayBuffer().then(function(buffer) {
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|
var bufferNow = buffer;
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|
var pixels, mask, min, max, height, width;
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var decodedPixelBlock = that.lerc.decode(buffer, { returnMask: true });
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|
width = decodedPixelBlock.width;
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height = decodedPixelBlock.height;
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min = decodedPixelBlock.minValue;
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max = decodedPixelBlock.maxValue;
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pixels = decodedPixelBlock.pixelData;
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mask = decodedPixelBlock.maskData;
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var bEmptyData = 0;
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|
var setWidth = 65;
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|
var nRatio = 4;
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|
var fWidth = setWidth;
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|
var fHeight = setWidth;
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|
var buffer = new Float32Array(fWidth*fHeight);
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for(var i=0;i<fHeight;i++){
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for(var j=0;j<fWidth;j++){
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|
if(mask&&mask[i*width*nRatio+j*nRatio]==0){
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|
buffer[i*fWidth+j] = 0;
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|
|
}else{
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|
|
buffer[i*fWidth+j] = pixels[i*width*nRatio+j*nRatio];
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|
|
bEmptyData++;
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|
|
}
|
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|
|
}
|
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|
|
}
|
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|
|
return new Cesium.HeightmapTerrainData({
|
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|
|
buffer : buffer,
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|
|
width : fWidth,
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|
|
height : fHeight,
|
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|
|
structure : that._terrainDataStructure
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|
|
});
|
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|
|
// if(bEmptyData !=0){
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|
|
// return new Cesium.HeightmapTerrainData({
|
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|
|
|
// buffer : buffer,
|
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|
|
|
// width : fWidth,
|
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|
|
// height : fHeight,
|
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|
|
// structure : that._terrainDataStructure
|
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|
|
// });
|
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|
|
// }else{
|
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|
|
|
// return {bEmptyData:true};
|
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|
|
// }
|
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|
|
|
}).otherwise(function(error) {
|
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|
|
|
});
|
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|
|
return
|
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|
|
};
|
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|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the maximum geometric error allowed in a tile at a given level.
|
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|
|
|
*
|
|
|
|
|
* @param {Number} level The tile level for which to get the maximum geometric error.
|
|
|
|
|
* @returns {Number} The maximum geometric error.
|
|
|
|
|
*/
|
|
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|
|
ArcGisElevation3DTerrainProvider.prototype.getLevelMaximumGeometricError = function(level) {
|
|
|
|
|
return this._levelZeroMaximumGeometricError / (1 << level);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Determines whether data for a tile is available to be loaded.
|
|
|
|
|
*
|
|
|
|
|
* @param {Number} x The X coordinate of the tile for which to request geometry.
|
|
|
|
|
* @param {Number} y The Y coordinate of the tile for which to request geometry.
|
|
|
|
|
* @param {Number} level The level of the tile for which to request geometry.
|
|
|
|
|
* @returns {Boolean} Undefined if not supported, otherwise true or false.
|
|
|
|
|
*/
|
|
|
|
|
ArcGisElevation3DTerrainProvider.prototype.getTileDataAvailable = function(x, y, level) {
|
|
|
|
|
return undefined;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
return new ArcGisElevation3DTerrainProvider();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* 标绘
|
|
|
|
|
* plot algorithm.js plotUtil.js
|
|
|
|
|
* @override
|
|
|
|
|
* 全局变量
|
|
|
|
|
*/
|
|
|
|
|
var xp = {
|
|
|
|
|
version: "1.0.0",
|
|
|
|
|
createTime: "2018.6.19",
|
|
|
|
|
author: "xupinhui"
|
|
|
|
|
}
|
|
|
|
|
var doubleArrowDefualParam = {
|
|
|
|
|
type: "doublearrow",
|
|
|
|
|
headHeightFactor: .25,
|
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|
|
|
headWidthFactor: .3,
|
|
|
|
|
neckHeightFactor: .85,
|
|
|
|
|
fixPointCount: 4,
|
|
|
|
|
neckWidthFactor: .15
|
|
|
|
|
}
|
|
|
|
|
var tailedAttackArrowDefualParam = {
|
|
|
|
|
headHeightFactor: .18,
|
|
|
|
|
headWidthFactor: .3,
|
|
|
|
|
neckHeightFactor: .85,
|
|
|
|
|
neckWidthFactor: .15,
|
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|
|
|
tailWidthFactor: .1,
|
|
|
|
|
headTailFactor: .8,
|
|
|
|
|
swallowTailFactor: 1
|
|
|
|
|
};
|
|
|
|
|
var fineArrowDefualParam = {
|
|
|
|
|
tailWidthFactor: 0.15,
|
|
|
|
|
neckWidthFactor: 0.20,
|
|
|
|
|
headWidthFactor: 0.25,
|
|
|
|
|
headAngle: Math.PI / 8.5,
|
|
|
|
|
neckAngle: Math.PI / 13
|
|
|
|
|
};
|
|
|
|
|
xp.algorithm = {},
|
|
|
|
|
xp.algorithm.doubleArrow = function (inputPoint) {
|
|
|
|
|
this.connPoint = null;
|
|
|
|
|
this.tempPoint4 = null;
|
|
|
|
|
this.points = inputPoint;
|
|
|
|
|
var result = {
|
|
|
|
|
controlPoint: null,
|
|
|
|
|
polygonalPoint: null
|
|
|
|
|
};
|
|
|
|
|
//获取已经点击的坐标数
|
|
|
|
|
var t = inputPoint.length;
|
|
|
|
|
if (!(2 > t)) {
|
|
|
|
|
if (2 == t) return inputPoint;
|
|
|
|
|
var o = this.points[0], //第一个点
|
|
|
|
|
e = this.points[1], //第二个点
|
|
|
|
|
r = this.points[2], //第三个点
|
|
|
|
|
t = inputPoint.length; //获取已经点击的坐标数
|
|
|
|
|
//下面的是移动点位后的坐标
|
|
|
|
|
3 == t ? this.tempPoint4 = xp.algorithm.getTempPoint4(o, e, r) : this.tempPoint4 = this.points[3],
|
|
|
|
|
3 == t || 4 == t ? this.connPoint = P.PlotUtils.mid(o, e) : this.connPoint = this.points[4];
|
|
|
|
|
var n, g;
|
|
|
|
|
P.PlotUtils.isClockWise(o, e, r) ? (n = xp.algorithm.getArrowPoints(o, this.connPoint, this.tempPoint4, !1), g = xp.algorithm.getArrowPoints(this.connPoint, e, r, !0)) : (n = xp.algorithm.getArrowPoints(e, this.connPoint, r, !1), g = xp.algorithm.getArrowPoints(this.connPoint, o, this.tempPoint4, !0));
|
|
|
|
|
var i = n.length,
|
|
|
|
|
s = (i - 5) / 2,
|
|
|
|
|
a = n.slice(0, s),
|
|
|
|
|
l = n.slice(s, s + 5),
|
|
|
|
|
u = n.slice(s + 5, i),
|
|
|
|
|
c = g.slice(0, s),
|
|
|
|
|
p = g.slice(s, s + 5),
|
|
|
|
|
h = g.slice(s + 5, i);
|
|
|
|
|
c = P.PlotUtils.getBezierPoints(c);
|
|
|
|
|
var d = P.PlotUtils.getBezierPoints(h.concat(a.slice(1)));
|
|
|
|
|
u = P.PlotUtils.getBezierPoints(u);
|
|
|
|
|
var f = c.concat(p, d, l, u);
|
|
|
|
|
var newArray = xp.algorithm.array2Dto1D(f);
|
|
|
|
|
result.controlPoint = [o, e, r, this.tempPoint4, this.connPoint];
|
|
|
|
|
result.polygonalPoint = Cesium.Cartesian3.fromDegreesArray(newArray);
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.threeArrow = function (inputPoint) {
|
|
|
|
|
this.connPoint = null;
|
|
|
|
|
this.tempPoint4 = null;
|
|
|
|
|
this.tempPoint5 = null;
|
|
|
|
|
this.points = inputPoint;
|
|
|
|
|
var result = {
|
|
|
|
|
controlPoint: null,
|
|
|
|
|
polygonalPoint: null
|
|
|
|
|
};
|
|
|
|
|
//获取已经点击的坐标数
|
|
|
|
|
var t = inputPoint.length;
|
|
|
|
|
if (t >= 2) {
|
|
|
|
|
if (t == 2) {
|
|
|
|
|
return inputPoint;
|
|
|
|
|
}
|
|
|
|
|
var o = this.points[0], //第一个点
|
|
|
|
|
e = this.points[1], //第二个点
|
|
|
|
|
r = this.points[2], //第三个点
|
|
|
|
|
t = inputPoint.length; //获取已经点击的坐标数
|
|
|
|
|
//下面的是移动点位后的坐标
|
|
|
|
|
if (t == 3) {
|
|
|
|
|
this.tempPoint4 = xp.algorithm.getTempPoint4(o, e, r);
|
|
|
|
|
this.tempPoint5 = P.PlotUtils.mid(r, this.tempPoint4);
|
|
|
|
|
} else {
|
|
|
|
|
this.tempPoint4 = this.points[3];
|
|
|
|
|
this.tempPoint5 = this.points[4];
|
|
|
|
|
}
|
|
|
|
|
if (t < 6) {
|
|
|
|
|
this.connPoint = P.PlotUtils.mid(o, e);
|
|
|
|
|
} else {
|
|
|
|
|
this.connPoint = this.points[5];
|
|
|
|
|
}
|
|
|
|
|
var n, g;
|
|
|
|
|
if (P.PlotUtils.isClockWise(o, e, r)) {
|
|
|
|
|
n = xp.algorithm.getArrowPoints(o, this.connPoint, this.tempPoint4, !1);
|
|
|
|
|
g = xp.algorithm.getArrowPoints(this.connPoint, e, r, !0);
|
|
|
|
|
} else {
|
|
|
|
|
n = xp.algorithm.getArrowPoints(e, this.connPoint, r, !1);
|
|
|
|
|
g = xp.algorithm.getArrowPoints(this.connPoint, o, this.tempPoint4, !0);
|
|
|
|
|
}
|
|
|
|
|
var i = n.length,
|
|
|
|
|
s = (i - 5) / 2,
|
|
|
|
|
a = n.slice(0, s),
|
|
|
|
|
l = n.slice(s, s + 5),
|
|
|
|
|
u = n.slice(s + 5, i),
|
|
|
|
|
c = g.slice(0, s),
|
|
|
|
|
p = g.slice(s, s + 5),
|
|
|
|
|
h = g.slice(s + 5, i);
|
|
|
|
|
c = P.PlotUtils.getBezierPoints(c);
|
|
|
|
|
var d = P.PlotUtils.getBezierPoints(h.concat(a.slice(1)));
|
|
|
|
|
u = P.PlotUtils.getBezierPoints(u);
|
|
|
|
|
var f = c.concat(p, d, l, u);
|
|
|
|
|
var newArray = xp.algorithm.array2Dto1D(f);
|
|
|
|
|
result.controlPoint = [o, e, r, this.tempPoint4, this.tempPoint5, this.connPoint];
|
|
|
|
|
result.polygonalPoint = Cesium.Cartesian3.fromDegreesArray(newArray);
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.array2Dto1D = function (array) {
|
|
|
|
|
var newArray = [];
|
|
|
|
|
array.forEach(function (elt) {
|
|
|
|
|
newArray.push(elt[0]);
|
|
|
|
|
newArray.push(elt[1]);
|
|
|
|
|
});
|
|
|
|
|
return newArray;
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.getArrowPoints = function (t, o, e, r) {
|
|
|
|
|
this.type = doubleArrowDefualParam.type,
|
|
|
|
|
this.headHeightFactor = doubleArrowDefualParam.headHeightFactor,
|
|
|
|
|
this.headWidthFactor = doubleArrowDefualParam.headWidthFactor,
|
|
|
|
|
this.neckHeightFactor = doubleArrowDefualParam.neckHeightFactor,
|
|
|
|
|
this.neckWidthFactor = doubleArrowDefualParam.neckWidthFactor;
|
|
|
|
|
var n = P.PlotUtils.mid(t, o),
|
|
|
|
|
g = P.PlotUtils.distance(n, e),
|
|
|
|
|
i = P.PlotUtils.getThirdPoint(e, n, 0, .3 * g, !0),
|
|
|
|
|
s = P.PlotUtils.getThirdPoint(e, n, 0, .5 * g, !0);
|
|
|
|
|
i = P.PlotUtils.getThirdPoint(n, i, P.Constants.HALF_PI, g / 5, r),
|
|
|
|
|
s = P.PlotUtils.getThirdPoint(n, s, P.Constants.HALF_PI, g / 4, r);
|
|
|
|
|
var a = [n, i, s, e],
|
|
|
|
|
l = xp.algorithm.getArrowHeadPoints(a, this.headHeightFactor, this.headWidthFactor, this.neckHeightFactor, this.neckWidthFactor),
|
|
|
|
|
u = l[0],
|
|
|
|
|
c = l[4],
|
|
|
|
|
p = P.PlotUtils.distance(t, o) / P.PlotUtils.getBaseLength(a) / 2,
|
|
|
|
|
h = xp.algorithm.getArrowBodyPoints(a, u, c, p),
|
|
|
|
|
d = h.length,
|
|
|
|
|
f = h.slice(0, d / 2),
|
|
|
|
|
E = h.slice(d / 2, d);
|
|
|
|
|
return f.push(u),
|
|
|
|
|
E.push(c),
|
|
|
|
|
f = f.reverse(),
|
|
|
|
|
f.push(o),
|
|
|
|
|
E = E.reverse(),
|
|
|
|
|
E.push(t),
|
|
|
|
|
f.reverse().concat(l, E)
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.getArrowHeadPoints = function (t, o, e) {
|
|
|
|
|
this.type = doubleArrowDefualParam.type,
|
|
|
|
|
this.headHeightFactor = doubleArrowDefualParam.headHeightFactor,
|
|
|
|
|
this.headWidthFactor = doubleArrowDefualParam.headWidthFactor,
|
|
|
|
|
this.neckHeightFactor = doubleArrowDefualParam.neckHeightFactor,
|
|
|
|
|
this.neckWidthFactor = doubleArrowDefualParam.neckWidthFactor;
|
|
|
|
|
var r = P.PlotUtils.getBaseLength(t),
|
|
|
|
|
n = r * this.headHeightFactor,
|
|
|
|
|
g = t[t.length - 1],
|
|
|
|
|
i = (P.PlotUtils.distance(o, e), n * this.headWidthFactor),
|
|
|
|
|
s = n * this.neckWidthFactor,
|
|
|
|
|
a = n * this.neckHeightFactor,
|
|
|
|
|
l = P.PlotUtils.getThirdPoint(t[t.length - 2], g, 0, n, !0),
|
|
|
|
|
u = P.PlotUtils.getThirdPoint(t[t.length - 2], g, 0, a, !0),
|
|
|
|
|
c = P.PlotUtils.getThirdPoint(g, l, P.Constants.HALF_PI, i, !1),
|
|
|
|
|
p = P.PlotUtils.getThirdPoint(g, l, P.Constants.HALF_PI, i, !0),
|
|
|
|
|
h = P.PlotUtils.getThirdPoint(g, u, P.Constants.HALF_PI, s, !1),
|
|
|
|
|
d = P.PlotUtils.getThirdPoint(g, u, P.Constants.HALF_PI, s, !0);
|
|
|
|
|
return [h, c, g, p, d];
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.getArrowBodyPoints = function (t, o, e, r) {
|
|
|
|
|
for (var n = P.PlotUtils.wholeDistance(t), g = P.PlotUtils.getBaseLength(t), i = g * r, s = P.PlotUtils.distance(o, e), a = (i - s) / 2, l = 0, u = [], c = [], p = 1; p < t.length - 1; p++) {
|
|
|
|
|
var h = P.PlotUtils.getAngleOfThreePoints(t[p - 1], t[p], t[p + 1]) / 2;
|
|
|
|
|
l += P.PlotUtils.distance(t[p - 1], t[p]);
|
|
|
|
|
var d = (i / 2 - l / n * a) / Math.sin(h),
|
|
|
|
|
f = P.PlotUtils.getThirdPoint(t[p - 1], t[p], Math.PI - h, d, !0),
|
|
|
|
|
E = P.PlotUtils.getThirdPoint(t[p - 1], t[p], h, d, !1);
|
|
|
|
|
u.push(f),
|
|
|
|
|
c.push(E)
|
|
|
|
|
}
|
|
|
|
|
return u.concat(c)
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.getTempPoint4 = function (t, o, e) {
|
|
|
|
|
var r, n, g, i, s = P.PlotUtils.mid(t, o),
|
|
|
|
|
a = P.PlotUtils.distance(s, e),
|
|
|
|
|
l = P.PlotUtils.getAngleOfThreePoints(t, s, e);
|
|
|
|
|
return l < P.Constants.HALF_PI ? (n = a * Math.sin(l), g = a * Math.cos(l), i = P.PlotUtils.getThirdPoint(t, s, P.Constants.HALF_PI, n, !1), r = P.PlotUtils.getThirdPoint(s, i, P.Constants.HALF_PI, g, !0)) : l >= P.Constants.HALF_PI && l < Math.PI ? (n = a * Math.sin(Math.PI - l), g = a * Math.cos(Math.PI - l), i = P.PlotUtils.getThirdPoint(t, s, P.Constants.HALF_PI, n, !1), r = P.PlotUtils.getThirdPoint(s, i, P.Constants.HALF_PI, g, !1)) : l >= Math.PI && l < 1.5 * Math.PI ? (n = a * Math.sin(l - Math.PI), g = a * Math.cos(l - Math.PI), i = P.PlotUtils.getThirdPoint(t, s, P.Constants.HALF_PI, n, !0), r = P.PlotUtils.getThirdPoint(s, i, P.Constants.HALF_PI, g, !0)) : (n = a * Math.sin(2 * Math.PI - l), g = a * Math.cos(2 * Math.PI - l), i = P.PlotUtils.getThirdPoint(t, s, P.Constants.HALF_PI, n, !0), r = P.PlotUtils.getThirdPoint(s, i, P.Constants.HALF_PI, g, !1)),
|
|
|
|
|
r
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.tailedAttackArrow = function (inputPoint) {
|
|
|
|
|
inputPoint = xp.algorithm.dereplication(inputPoint);
|
|
|
|
|
this.tailWidthFactor = tailedAttackArrowDefualParam.tailWidthFactor;
|
|
|
|
|
this.swallowTailFactor = tailedAttackArrowDefualParam.swallowTailFactor;
|
|
|
|
|
this.swallowTailPnt = tailedAttackArrowDefualParam.swallowTailPnt;
|
|
|
|
|
//控制点
|
|
|
|
|
var result = {
|
|
|
|
|
controlPoint: null,
|
|
|
|
|
polygonalPoint: null
|
|
|
|
|
};
|
|
|
|
|
result.controlPoint = inputPoint;
|
|
|
|
|
var t = inputPoint.length;
|
|
|
|
|
if (!(2 > t)) {
|
|
|
|
|
if (2 == inputPoint.length) {
|
|
|
|
|
result.polygonalPoint = inputPoint;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
var o = inputPoint,
|
|
|
|
|
e = o[0],
|
|
|
|
|
r = o[1];
|
|
|
|
|
P.PlotUtils.isClockWise(o[0], o[1], o[2]) && (e = o[1], r = o[0]);
|
|
|
|
|
var n = P.PlotUtils.mid(e, r),
|
|
|
|
|
g = [n].concat(o.slice(2)),
|
|
|
|
|
i = xp.algorithm.getAttackArrowHeadPoints(g, e, r, tailedAttackArrowDefualParam),
|
|
|
|
|
s = i[0],
|
|
|
|
|
a = i[4],
|
|
|
|
|
l = P.PlotUtils.distance(e, r),
|
|
|
|
|
u = P.PlotUtils.getBaseLength(g),
|
|
|
|
|
c = u * this.tailWidthFactor * this.swallowTailFactor;
|
|
|
|
|
this.swallowTailPnt = P.PlotUtils.getThirdPoint(g[1], g[0], 0, c, !0);
|
|
|
|
|
var p = l / u,
|
|
|
|
|
h = xp.algorithm.getAttackArrowBodyPoints(g, s, a, p),
|
|
|
|
|
t = h.length,
|
|
|
|
|
d = [e].concat(h.slice(0, t / 2));
|
|
|
|
|
d.push(s);
|
|
|
|
|
var f = [r].concat(h.slice(t / 2, t));
|
|
|
|
|
var newArray = [];
|
|
|
|
|
f.push(a),
|
|
|
|
|
d = P.PlotUtils.getQBSplinePoints(d),
|
|
|
|
|
f = P.PlotUtils.getQBSplinePoints(f),
|
|
|
|
|
newArray = xp.algorithm.array2Dto1D(d.concat(i, f.reverse(), [this.swallowTailPnt, d[0]]));
|
|
|
|
|
result.polygonalPoint = Cesium.Cartesian3.fromDegreesArray(newArray);
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.getAttackArrowHeadPoints = function (t, o, e, defaultParam) {
|
|
|
|
|
this.headHeightFactor = defaultParam.headHeightFactor;
|
|
|
|
|
this.headTailFactor = defaultParam.headTailFactor;
|
|
|
|
|
this.headWidthFactor = defaultParam.headWidthFactor;
|
|
|
|
|
this.neckWidthFactor = defaultParam.neckWidthFactor;
|
|
|
|
|
this.neckHeightFactor = defaultParam.neckHeightFactor;
|
|
|
|
|
var r = P.PlotUtils.getBaseLength(t),
|
|
|
|
|
n = r * this.headHeightFactor,
|
|
|
|
|
g = t[t.length - 1];
|
|
|
|
|
r = P.PlotUtils.distance(g, t[t.length - 2]);
|
|
|
|
|
var i = P.PlotUtils.distance(o, e);
|
|
|
|
|
n > i * this.headTailFactor && (n = i * this.headTailFactor);
|
|
|
|
|
var s = n * this.headWidthFactor,
|
|
|
|
|
a = n * this.neckWidthFactor;
|
|
|
|
|
n = n > r ? r : n;
|
|
|
|
|
var l = n * this.neckHeightFactor,
|
|
|
|
|
u = P.PlotUtils.getThirdPoint(t[t.length - 2], g, 0, n, !0),
|
|
|
|
|
c = P.PlotUtils.getThirdPoint(t[t.length - 2], g, 0, l, !0),
|
|
|
|
|
p = P.PlotUtils.getThirdPoint(g, u, P.Constants.HALF_PI, s, !1),
|
|
|
|
|
h = P.PlotUtils.getThirdPoint(g, u, P.Constants.HALF_PI, s, !0),
|
|
|
|
|
d = P.PlotUtils.getThirdPoint(g, c, P.Constants.HALF_PI, a, !1),
|
|
|
|
|
f = P.PlotUtils.getThirdPoint(g, c, P.Constants.HALF_PI, a, !0);
|
|
|
|
|
return [d, p, g, h, f]
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.getAttackArrowBodyPoints = function (t, o, e, r) {
|
|
|
|
|
for (var n = P.PlotUtils.wholeDistance(t), g = P.PlotUtils.getBaseLength(t), i = g * r, s = P.PlotUtils.distance(o, e), a = (i - s) / 2, l = 0, u = [], c = [], p = 1; p < t.length - 1; p++) {
|
|
|
|
|
var h = P.PlotUtils.getAngleOfThreePoints(t[p - 1], t[p], t[p + 1]) / 2;
|
|
|
|
|
l += P.PlotUtils.distance(t[p - 1], t[p]);
|
|
|
|
|
var d = (i / 2 - l / n * a) / Math.sin(h),
|
|
|
|
|
f = P.PlotUtils.getThirdPoint(t[p - 1], t[p], Math.PI - h, d, !0),
|
|
|
|
|
E = P.PlotUtils.getThirdPoint(t[p - 1], t[p], h, d, !1);
|
|
|
|
|
u.push(f),
|
|
|
|
|
c.push(E)
|
|
|
|
|
}
|
|
|
|
|
return u.concat(c)
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.dereplication = function (array) {
|
|
|
|
|
var last = array[array.length - 1];
|
|
|
|
|
var change = false;
|
|
|
|
|
var newArray = [];
|
|
|
|
|
newArray = array.filter(function (i) {
|
|
|
|
|
if (i[0] != last[0] && i[1] != last[1]) {
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
change = true;
|
|
|
|
|
});
|
|
|
|
|
if (change) newArray.push(last);
|
|
|
|
|
return newArray;
|
|
|
|
|
},
|
|
|
|
|
xp.algorithm.fineArrow = function (tailPoint, headerPoint) {
|
|
|
|
|
if ((tailPoint.length < 2) || (headerPoint.length < 2)) return;
|
|
|
|
|
//画箭头的函数
|
|
|
|
|
let tailWidthFactor = fineArrowDefualParam.tailWidthFactor;
|
|
|
|
|
let neckWidthFactor = fineArrowDefualParam.neckWidthFactor;
|
|
|
|
|
let headWidthFactor = fineArrowDefualParam.headWidthFactor;
|
|
|
|
|
let headAngle = fineArrowDefualParam.headAngle;
|
|
|
|
|
let neckAngle = fineArrowDefualParam.neckAngle;
|
|
|
|
|
var o = [];
|
|
|
|
|
o[0] = tailPoint;
|
|
|
|
|
o[1] = headerPoint;
|
|
|
|
|
e = o[0],
|
|
|
|
|
r = o[1],
|
|
|
|
|
n = P.PlotUtils.getBaseLength(o),
|
|
|
|
|
g = n * tailWidthFactor,
|
|
|
|
|
//尾部宽度因子
|
|
|
|
|
i = n * neckWidthFactor,
|
|
|
|
|
//脖子宽度银子
|
|
|
|
|
s = n * headWidthFactor,
|
|
|
|
|
//头部宽度因子
|
|
|
|
|
a = P.PlotUtils.getThirdPoint(r, e, P.Constants.HALF_PI, g, !0),
|
|
|
|
|
l = P.PlotUtils.getThirdPoint(r, e, P.Constants.HALF_PI, g, !1),
|
|
|
|
|
u = P.PlotUtils.getThirdPoint(e, r, headAngle, s, !1),
|
|
|
|
|
c = P.PlotUtils.getThirdPoint(e, r, headAngle, s, !0),
|
|
|
|
|
p = P.PlotUtils.getThirdPoint(e, r, neckAngle, i, !1),
|
|
|
|
|
h = P.PlotUtils.getThirdPoint(e, r, neckAngle, i, !0),
|
|
|
|
|
d = [];
|
|
|
|
|
d.push(a[0], a[1], p[0], p[1], u[0], u[1], r[0], r[1], c[0], c[1], h[0], h[1], l[0], l[1], e[0], e[1]);
|
|
|
|
|
return Cesium.Cartesian3.fromDegreesArray(d);
|
|
|
|
|
}
|
|
|
|
|
var P = {version: "1.0.0"}
|
|
|
|
|
P.PlotUtils = {}, P.PlotUtils.distance = function(t, o) {
|
|
|
|
|
return Math.sqrt(Math.pow(t[0] - o[0], 2) + Math.pow(t[1] - o[1], 2))
|
|
|
|
|
}, P.PlotUtils.wholeDistance = function(t) {
|
|
|
|
|
for (var o = 0, e = 0; e < t.length - 1; e++) o += P.PlotUtils.distance(t[e], t[e + 1]);
|
|
|
|
|
return o
|
|
|
|
|
}, P.PlotUtils.getBaseLength = function(t) {
|
|
|
|
|
return Math.pow(P.PlotUtils.wholeDistance(t), .99)
|
|
|
|
|
}, P.PlotUtils.mid = function(t, o) {
|
|
|
|
|
return [(t[0] + o[0]) / 2, (t[1] + o[1]) / 2]
|
|
|
|
|
}, P.PlotUtils.getCircleCenterOfThreePoints = function(t, o, e) {
|
|
|
|
|
var r = [(t[0] + o[0]) / 2, (t[1] + o[1]) / 2],
|
|
|
|
|
n = [r[0] - t[1] + o[1], r[1] + t[0] - o[0]],
|
|
|
|
|
g = [(t[0] + e[0]) / 2, (t[1] + e[1]) / 2],
|
|
|
|
|
i = [g[0] - t[1] + e[1], g[1] + t[0] - e[0]];
|
|
|
|
|
return P.PlotUtils.getIntersectPoint(r, n, g, i)
|
|
|
|
|
}, P.PlotUtils.getIntersectPoint = function(t, o, e, r) {
|
|
|
|
|
if (t[1] == o[1]) {
|
|
|
|
|
var n = (r[0] - e[0]) / (r[1] - e[1]),
|
|
|
|
|
g = n * (t[1] - e[1]) + e[0],
|
|
|
|
|
i = t[1];
|
|
|
|
|
return [g, i]
|
|
|
|
|
}
|
|
|
|
|
if (e[1] == r[1]) {
|
|
|
|
|
var s = (o[0] - t[0]) / (o[1] - t[1]);
|
|
|
|
|
return g = s * (e[1] - t[1]) + t[0], i = e[1], [g, i]
|
|
|
|
|
}
|
|
|
|
|
return s = (o[0] - t[0]) / (o[1] - t[1]), n = (r[0] - e[0]) / (r[1] - e[1]), i = (s * t[1] - t[0] - n * e[1] + e[0]) / (s - n), g = s * i - s * t[1] + t[0], [g, i]
|
|
|
|
|
}, P.PlotUtils.getAzimuth = function(t, o) {
|
|
|
|
|
var e, r = Math.asin(Math.abs(o[1] - t[1]) / P.PlotUtils.distance(t, o));
|
|
|
|
|
return o[1] >= t[1] && o[0] >= t[0] ? e = r + Math.PI : o[1] >= t[1] && o[0] < t[0] ? e = P.Constants.TWO_PI - r : o[1] < t[1] && o[0] < t[0] ? e = r : o[1] < t[1] && o[0] >= t[0] && (e = Math.PI - r), e
|
|
|
|
|
}, P.PlotUtils.getAngleOfThreePoints = function(t, o, e) {
|
|
|
|
|
var r = P.PlotUtils.getAzimuth(o, t) - P.PlotUtils.getAzimuth(o, e);
|
|
|
|
|
return 0 > r ? r + P.Constants.TWO_PI : r
|
|
|
|
|
}, P.PlotUtils.isClockWise = function(t, o, e) {
|
|
|
|
|
return (e[1] - t[1]) * (o[0] - t[0]) > (o[1] - t[1]) * (e[0] - t[0])
|
|
|
|
|
}, P.PlotUtils.getPointOnLine = function(t, o, e) {
|
|
|
|
|
var r = o[0] + t * (e[0] - o[0]),
|
|
|
|
|
n = o[1] + t * (e[1] - o[1]);
|
|
|
|
|
return [r, n]
|
|
|
|
|
}, P.PlotUtils.getCubicValue = function(t, o, e, r, n) {
|
|
|
|
|
t = Math.max(Math.min(t, 1), 0);
|
|
|
|
|
var g = 1 - t,
|
|
|
|
|
i = t * t,
|
|
|
|
|
s = i * t,
|
|
|
|
|
a = g * g,
|
|
|
|
|
l = a * g,
|
|
|
|
|
u = l * o[0] + 3 * a * t * e[0] + 3 * g * i * r[0] + s * n[0],
|
|
|
|
|
c = l * o[1] + 3 * a * t * e[1] + 3 * g * i * r[1] + s * n[1];
|
|
|
|
|
return [u, c]
|
|
|
|
|
}, P.PlotUtils.getThirdPoint = function(t, o, e, r, n) {
|
|
|
|
|
var g = P.PlotUtils.getAzimuth(t, o),
|
|
|
|
|
i = n ? g + e : g - e,
|
|
|
|
|
s = r * Math.cos(i),
|
|
|
|
|
a = r * Math.sin(i);
|
|
|
|
|
return [o[0] + s, o[1] + a]
|
|
|
|
|
}, P.PlotUtils.getArcPoints = function(t, o, e, r) {
|
|
|
|
|
var n, g, i = [],
|
|
|
|
|
s = r - e;
|
|
|
|
|
s = 0 > s ? s + P.Constants.TWO_PI : s;
|
|
|
|
|
for (var a = 0; a <= P.Constants.FITTING_COUNT; a++) {
|
|
|
|
|
var l = e + s * a / P.Constants.FITTING_COUNT;
|
|
|
|
|
n = t[0] + o * Math.cos(l), g = t[1] + o * Math.sin(l), i.push([n, g])
|
|
|
|
|
}
|
|
|
|
|
return i
|
|
|
|
|
}, P.PlotUtils.getBisectorNormals = function(t, o, e, r) {
|
|
|
|
|
var n = P.PlotUtils.getNormal(o, e, r),
|
|
|
|
|
g = Math.sqrt(n[0] * n[0] + n[1] * n[1]),
|
|
|
|
|
i = n[0] / g,
|
|
|
|
|
s = n[1] / g,
|
|
|
|
|
a = P.PlotUtils.distance(o, e),
|
|
|
|
|
l = P.PlotUtils.distance(e, r);
|
|
|
|
|
if (g > P.Constants.ZERO_TOLERANCE) if (P.PlotUtils.isClockWise(o, e, r)) {
|
|
|
|
|
var u = t * a,
|
|
|
|
|
c = e[0] - u * s,
|
|
|
|
|
p = e[1] + u * i,
|
|
|
|
|
h = [c, p];
|
|
|
|
|
u = t * l, c = e[0] + u * s, p = e[1] - u * i;
|
|
|
|
|
var d = [c, p]
|
|
|
|
|
} else u = t * a, c = e[0] + u * s, p = e[1] - u * i, h = [c, p], u = t * l, c = e[0] - u * s, p = e[1] + u * i, d = [c, p];
|
|
|
|
|
else c = e[0] + t * (o[0] - e[0]), p = e[1] + t * (o[1] - e[1]), h = [c, p], c = e[0] + t * (r[0] - e[0]), p = e[1] + t * (r[1] - e[1]), d = [c, p];
|
|
|
|
|
return [h, d]
|
|
|
|
|
}, P.PlotUtils.getNormal = function(t, o, e) {
|
|
|
|
|
var r = t[0] - o[0],
|
|
|
|
|
n = t[1] - o[1],
|
|
|
|
|
g = Math.sqrt(r * r + n * n);
|
|
|
|
|
r /= g, n /= g;
|
|
|
|
|
var i = e[0] - o[0],
|
|
|
|
|
s = e[1] - o[1],
|
|
|
|
|
a = Math.sqrt(i * i + s * s);
|
|
|
|
|
i /= a, s /= a;
|
|
|
|
|
var l = r + i,
|
|
|
|
|
u = n + s;
|
|
|
|
|
return [l, u]
|
|
|
|
|
}, P.PlotUtils.getCurvePoints = function(t, o) {
|
|
|
|
|
for (var e = P.PlotUtils.getLeftMostControlPoint(o), r = [e], n = 0; n < o.length - 2; n++) {
|
|
|
|
|
var g = o[n],
|
|
|
|
|
i = o[n + 1],
|
|
|
|
|
s = o[n + 2],
|
|
|
|
|
a = P.PlotUtils.getBisectorNormals(t, g, i, s);
|
|
|
|
|
r = r.concat(a)
|
|
|
|
|
}
|
|
|
|
|
var l = P.PlotUtils.getRightMostControlPoint(o);
|
|
|
|
|
r.push(l);
|
|
|
|
|
var u = [];
|
|
|
|
|
for (n = 0; n < o.length - 1; n++) {
|
|
|
|
|
g = o[n], i = o[n + 1], u.push(g);
|
|
|
|
|
for (var t = 0; t < P.Constants.FITTING_COUNT; t++) {
|
|
|
|
|
var c = P.PlotUtils.getCubicValue(t / P.Constants.FITTING_COUNT, g, r[2 * n], r[2 * n + 1], i);
|
|
|
|
|
u.push(c)
|
|
|
|
|
}
|
|
|
|
|
u.push(i)
|
|
|
|
|
}
|
|
|
|
|
return u
|
|
|
|
|
}, P.PlotUtils.getLeftMostControlPoint = function(o) {
|
|
|
|
|
var e = o[0],
|
|
|
|
|
r = o[1],
|
|
|
|
|
n = o[2],
|
|
|
|
|
g = P.PlotUtils.getBisectorNormals(0, e, r, n),
|
|
|
|
|
i = g[0],
|
|
|
|
|
s = P.PlotUtils.getNormal(e, r, n),
|
|
|
|
|
a = Math.sqrt(s[0] * s[0] + s[1] * s[1]);
|
|
|
|
|
if (a > P.Constants.ZERO_TOLERANCE) var l = P.PlotUtils.mid(e, r),
|
|
|
|
|
u = e[0] - l[0],
|
|
|
|
|
c = e[1] - l[1],
|
|
|
|
|
p = P.PlotUtils.distance(e, r),
|
|
|
|
|
h = 2 / p,
|
|
|
|
|
d = -h * c,
|
|
|
|
|
f = h * u,
|
|
|
|
|
E = d * d - f * f,
|
|
|
|
|
v = 2 * d * f,
|
|
|
|
|
A = f * f - d * d,
|
|
|
|
|
_ = i[0] - l[0],
|
|
|
|
|
y = i[1] - l[1],
|
|
|
|
|
m = l[0] + E * _ + v * y,
|
|
|
|
|
O = l[1] + v * _ + A * y;
|
|
|
|
|
else m = e[0] + t * (r[0] - e[0]), O = e[1] + t * (r[1] - e[1]);
|
|
|
|
|
return [m, O]
|
|
|
|
|
}, P.PlotUtils.getRightMostControlPoint = function(o) {
|
|
|
|
|
var e = o.length,
|
|
|
|
|
r = o[e - 3],
|
|
|
|
|
n = o[e - 2],
|
|
|
|
|
g = o[e - 1],
|
|
|
|
|
i = P.PlotUtils.getBisectorNormals(0, r, n, g),
|
|
|
|
|
s = i[1],
|
|
|
|
|
a = P.PlotUtils.getNormal(r, n, g),
|
|
|
|
|
l = Math.sqrt(a[0] * a[0] + a[1] * a[1]);
|
|
|
|
|
if (l > P.Constants.ZERO_TOLERANCE) var u = P.PlotUtils.mid(n, g),
|
|
|
|
|
c = g[0] - u[0],
|
|
|
|
|
p = g[1] - u[1],
|
|
|
|
|
h = P.PlotUtils.distance(n, g),
|
|
|
|
|
d = 2 / h,
|
|
|
|
|
f = -d * p,
|
|
|
|
|
E = d * c,
|
|
|
|
|
v = f * f - E * E,
|
|
|
|
|
A = 2 * f * E,
|
|
|
|
|
_ = E * E - f * f,
|
|
|
|
|
y = s[0] - u[0],
|
|
|
|
|
m = s[1] - u[1],
|
|
|
|
|
O = u[0] + v * y + A * m,
|
|
|
|
|
T = u[1] + A * y + _ * m;
|
|
|
|
|
else O = g[0] + t * (n[0] - g[0]), T = g[1] + t * (n[1] - g[1]);
|
|
|
|
|
return [O, T]
|
|
|
|
|
}, P.PlotUtils.getBezierPoints = function(t) {
|
|
|
|
|
if (t.length <= 2) return t;
|
|
|
|
|
for (var o = [], e = t.length - 1, r = 0; 1 >= r; r += .01) {
|
|
|
|
|
for (var n = y = 0, g = 0; e >= g; g++) {
|
|
|
|
|
var i = P.PlotUtils.getBinomialFactor(e, g),
|
|
|
|
|
s = Math.pow(r, g),
|
|
|
|
|
a = Math.pow(1 - r, e - g);
|
|
|
|
|
n += i * s * a * t[g][0], y += i * s * a * t[g][1]
|
|
|
|
|
}
|
|
|
|
|
o.push([n, y])
|
|
|
|
|
}
|
|
|
|
|
return o.push(t[e]), o
|
|
|
|
|
}, P.PlotUtils.getBinomialFactor = function(t, o) {
|
|
|
|
|
return P.PlotUtils.getFactorial(t) / (P.PlotUtils.getFactorial(o) * P.PlotUtils.getFactorial(t - o))
|
|
|
|
|
}, P.PlotUtils.getFactorial = function(t) {
|
|
|
|
|
if (1 >= t) return 1;
|
|
|
|
|
if (2 == t) return 2;
|
|
|
|
|
if (3 == t) return 6;
|
|
|
|
|
if (4 == t) return 24;
|
|
|
|
|
if (5 == t) return 120;
|
|
|
|
|
for (var o = 1, e = 1; t >= e; e++) o *= e;
|
|
|
|
|
return o
|
|
|
|
|
}, P.PlotUtils.getQBSplinePoints = function(t) {
|
|
|
|
|
if (t.length <= 2) return t;
|
|
|
|
|
var o = 2,
|
|
|
|
|
e = [],
|
|
|
|
|
r = t.length - o - 1;
|
|
|
|
|
e.push(t[0]);
|
|
|
|
|
for (var n = 0; r >= n; n++) for (var g = 0; 1 >= g; g += .05) {
|
|
|
|
|
for (var i = y = 0, s = 0; o >= s; s++) {
|
|
|
|
|
var a = P.PlotUtils.getQuadricBSplineFactor(s, g);
|
|
|
|
|
i += a * t[n + s][0], y += a * t[n + s][1]
|
|
|
|
|
}
|
|
|
|
|
e.push([i, y])
|
|
|
|
|
}
|
|
|
|
|
return e.push(t[t.length - 1]), e
|
|
|
|
|
}, P.PlotUtils.getQuadricBSplineFactor = function(t, o) {
|
|
|
|
|
return 0 == t ? Math.pow(o - 1, 2) / 2 : 1 == t ? (-2 * Math.pow(o, 2) + 2 * o + 1) / 2 : 2 == t ? Math.pow(o, 2) / 2 : 0
|
|
|
|
|
},P.Constants = {
|
|
|
|
|
TWO_PI: 2 * Math.PI,
|
|
|
|
|
HALF_PI: Math.PI / 2,
|
|
|
|
|
FITTING_COUNT: 100,
|
|
|
|
|
ZERO_TOLERANCE: 1e-4
|
|
|
|
|
}
|