cesium-examples/map/3d/static/Cesium/Build/Documentation/Appearance.html

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<!DOCTYPE html>
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<title>Appearance - Cesium Documentation</title>
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<div id="main">
<h1 class="page-title">
<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
Appearance
<div class="titleCenterer"></div>
</h1>
<section>
<header>
</header>
<article>
<div class="container-overview">
<div class="nameContainer">
<h4 class="name" id="Appearance">
<a href="#Appearance" class="doc-link"></a>
new Cesium.Appearance<span class="signature">(<span class="optional">options</span>)</span>
<div class="source-link rightLinks">
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Appearance.js#L44">Scene/Appearance.js 44</a>
</div>
</h4>
</div>
<div class="description">
An appearance defines the full GLSL vertex and fragment shaders and the render state used to draw a <a href="Primitive.html"><code>Primitive</code></a>. All appearances implement this base <code>Appearance</code> interface.
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>options</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last">
<span class="optional">optional</span>
Object with the following properties:
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>translucent</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">true</code>
</td>
<td class="description last">
<span class="optional">optional</span>
When <code>true</code>, the geometry is expected to appear translucent so <a href="Appearance.html#renderState"><code>Appearance#renderState</code></a> has alpha blending enabled.</td>
</tr>
<tr>
<td class="name"><code>closed</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">false</code>
</td>
<td class="description last">
<span class="optional">optional</span>
When <code>true</code>, the geometry is expected to be closed so <a href="Appearance.html#renderState"><code>Appearance#renderState</code></a> has backface culling enabled.</td>
</tr>
<tr>
<td class="name"><code>material</code></td>
<td class="type">
<span class="param-type"><a href="Material.html">Material</a></span>
</td>
<td class="default">
<code class="language-javascript">Material.ColorType</code>
</td>
<td class="description last">
<span class="optional">optional</span>
The material used to determine the fragment color.</td>
</tr>
<tr>
<td class="name"><code>vertexShaderSource</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Optional GLSL vertex shader source to override the default vertex shader.</td>
</tr>
<tr>
<td class="name"><code>fragmentShaderSource</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Optional GLSL fragment shader source to override the default fragment shader.</td>
</tr>
<tr>
<td class="name"><code>renderState</code></td>
<td class="type">
<span class="param-type">RenderState</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Optional render state to override the default render state.</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<dl class="details">
<h5>Demo:</h5>
<ul class="see-list">
<li><a href="https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Geometry%2520and%2520Appearances.html">Geometry and Appearances Demo</a></li>
</ul>
<h5>See:</h5>
<ul class="see-list">
<li><a href="MaterialAppearance.html">MaterialAppearance</a></li>
<li><a href="EllipsoidSurfaceAppearance.html">EllipsoidSurfaceAppearance</a></li>
<li><a href="PerInstanceColorAppearance.html">PerInstanceColorAppearance</a></li>
<li><a href="DebugAppearance.html">DebugAppearance</a></li>
<li><a href="PolylineColorAppearance.html">PolylineColorAppearance</a></li>
<li><a href="PolylineMaterialAppearance.html">PolylineMaterialAppearance</a></li>
</ul>
</dl>
</div>
<h3 class="subsection-title">Members</h3>
<div class="nameContainer">
<h4 class="name" id="closed">
<a href="#closed" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>closed<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Appearance.js#L127">Scene/Appearance.js 127</a>
</div>
</h4>
</div>
<div class="description">
When <code>true</code>, the geometry is expected to be closed.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">false</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="fragmentShaderSource">
<a href="#fragmentShaderSource" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>fragmentShaderSource<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Appearance.js#L97">Scene/Appearance.js 97</a>
</div>
</h4>
</div>
<div class="description">
The GLSL source code for the fragment shader. The full fragment shader source is built procedurally taking into account the <a href="Appearance.html#material"><code>Appearance#material</code></a>. Use <a href="Appearance.html#getFragmentShaderSource"><code>Appearance#getFragmentShaderSource</code></a> to get the full source.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="material">
<a href="#material" class="doc-link"></a>
material<span class="type-signature"> : <a href="Material.html">Material</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Appearance.js#L55">Scene/Appearance.js 55</a>
</div>
</h4>
</div>
<div class="description">
The material used to determine the fragment color. Unlike other <a href="Appearance.html"><code>Appearance</code></a> properties, this is not read-only, so an appearance's material can change on the fly.
</div>
<dl class="details">
<h5>See:</h5>
<ul class="see-list">
<li><a href="https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric">Fabric</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="renderState">
<a href="#renderState" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>renderState<span class="type-signature"> : Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Appearance.js#L111">Scene/Appearance.js 111</a>
</div>
</h4>
</div>
<div class="description">
The WebGL fixed-function state to use when rendering the geometry.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="translucent">
<a href="#translucent" class="doc-link"></a>
translucent<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Appearance.js#L64">Scene/Appearance.js 64</a>
</div>
</h4>
</div>
<div class="description">
When <code>true</code>, the geometry is expected to appear translucent.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="vertexShaderSource">
<a href="#vertexShaderSource" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>vertexShaderSource<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Appearance.js#L81">Scene/Appearance.js 81</a>
</div>
</h4>
</div>
<div class="description">
The GLSL source code for the vertex shader.
</div>
<dl class="details">
</dl>
<h3 class="subsection-title">Methods</h3>
<div class="nameContainer">
<h4 class="name" id="getFragmentShaderSource">
<a href="#getFragmentShaderSource" class="doc-link"></a>
getFragmentShaderSource<span class="signature">()</span> &rarr; <span class="type-signature returnType">String</span>
<div class="source-link rightLinks">
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Appearance.js#L140">Scene/Appearance.js 140</a>
</div>
</h4>
</div>
<div class="description">
Procedurally creates the full GLSL fragment shader source for this appearance taking into account <a href="Appearance.html#fragmentShaderSource"><code>Appearance#fragmentShaderSource</code></a> and <a href="Appearance.html#material"><code>Appearance#material</code></a>.
</div>
<h5>Returns:</h5>
<div class="param-desc">
The full GLSL fragment shader source.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="getRenderState">
<a href="#getRenderState" class="doc-link"></a>
getRenderState<span class="signature">()</span> &rarr; <span class="type-signature returnType">Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Appearance.js#L172">Scene/Appearance.js 172</a>
</div>
</h4>
</div>
<div class="description">
Creates a render state. This is not the final render state instance; instead, it can contain a subset of render state properties identical to the render state created in the context.
</div>
<h5>Returns:</h5>
<div class="param-desc">
The render state.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="isTranslucent">
<a href="#isTranslucent" class="doc-link"></a>
isTranslucent<span class="signature">()</span> &rarr; <span class="type-signature returnType">Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/AnalyticalGraphicsInc/cesium/blob/1.58/Source/Scene/Appearance.js#L161">Scene/Appearance.js 161</a>
</div>
</h4>
</div>
<div class="description">
Determines if the geometry is translucent based on <a href="Appearance.html#translucent"><code>Appearance#translucent</code></a> and <a href="Material.html#isTranslucent"><code>Material#isTranslucent</code></a>.
</div>
<h5>Returns:</h5>
<div class="param-desc">
<code>true</code> if the appearance is translucent.
</div>
<dl class="details">
</dl>
</article>
</section>
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<ul id="ClassList"><li data-name="Animation"><a href="Animation.html">Animation</a></li><li data-name="AnimationViewModel"><a href="AnimationViewModel.html">AnimationViewModel</a></li><li data-name="Appearance"><a href="Appearance.html">Appearance</a></li><li data-name="ArcGisMapServerImageryProvider"><a href="ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li data-name="ArcType"><a href="ArcType.html">ArcType</a></li><li data-name="AssociativeArray"><a href="AssociativeArray.html">AssociativeArray</a></li><li data-name="AxisAlignedBoundingBox"><a href="AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></li><li data-name="barycentricCoordinates"><a href="barycentricCoordinates.html">barycentricCoordinates</a></li><li data-name="BaseLayerPicker"><a href="BaseLayerPicker.html">BaseLayerPicker</a></li><li data-name="BaseLayerPickerViewModel"><a href="BaseLayerPickerViewModel.html">BaseLayerPickerViewModel</a></li><li data-name="Billboard"><a href="Billboard.html">Billboard</a></li><li data-name="BillboardCollection"><a href="BillboardCollection.html">BillboardCollection</a></li><li data-name="BillboardGraphics"><a href="BillboardGraphics.html">BillboardGraphics</a></li><li data-name="BillboardVisualizer"><a href="BillboardVisualizer.html">BillboardVisualizer</a></li><li data-name="binarySearch"><a href="binarySearch.html">binarySearch</a></li><li data-name="BingMapsApi"><a href="BingMapsApi.html">BingMapsApi</a></li><li data-name="BingMapsGeocoderService"><a href="BingMapsGeocoderService.html">BingMapsGeocoderService</a></li><li data-name="BingMapsImageryProvider"><a href="BingMapsImageryProvider.html">BingMapsImageryProvider</a></li><li data-name="BingMapsStyle"><a href="BingMapsStyle.html">BingMapsStyle</a></li><li data-name="BlendEquation"><a href="BlendEquation.html">BlendEquation</a></li><li data-name="BlendFunction"><a href="BlendFunction.html">BlendFunction</a></li><li data-name="BlendingState"><a href="BlendingState.html">BlendingState</a></li><li data-name="BlendOption"><a href="BlendOption.html">BlendOption</a></li><li data-name="BoundingRectangle"><a href="BoundingRectangle.html">BoundingRectangle</a></li><li data-name="BoundingSphere"><a href="BoundingSphere.html">BoundingSphere</a></li><li data-name="BoxEmitter"><a href="BoxEmitter.html">BoxEmitter</a></li><li data-name="BoxGeometry"><a href="BoxGeometry.html">BoxGeometry</a></li><li data-name="BoxGeometryUpdater"><a href="BoxGeometryUpdater.html">BoxGeometryUpdater</a></li><li data-name="BoxGraphics"><a href="BoxGraphics.html">BoxGraphics</a></li><li data-name="BoxOutlineGeometry"><a href="BoxOutlineGeometry.html">BoxOutlineGeometry</a></li><li data-name="CallbackProperty"><a href="CallbackProperty.html">CallbackProperty</a></li><li data-name="Camera"><a href="Camera.html">Camera</a></li><li data-name="CameraEventAggregator"><a href="CameraEventAggregator.html">CameraEventAggregator</a></li><li data-name="CameraEventType"><a href="CameraEventType.html">CameraEventType</a></li><li data-name="cancelAnimationFrame"><a href="cancelAnimationFrame.html">cancelAnimationFrame</a></li><li data-name="Cartesian2"><a href="Cartesian2.html">Cartesian2</a></li><li data-name="Cartesian3"><a href="Cartesian3.html">Cartesian3</a></li><li data-name="Cartesian4"><a href="Cartesian4.html">Cartesian4</a></li><li data-name="Cartographic"><a href="Cartographic.html">Cartographic</a></li><li data-name="CartographicGeocoderService"><a href="CartographicGeocoderService.html">CartographicGeocoderService</a></li><li data-name="CatmullRomSpline"><a href="CatmullRomSpline.html">CatmullRomSpline</a></li><li data-name="Cesium3DTile"><a href="Cesium3DTile.html">Cesium3DTile</a></li><li data-name="Cesium3DTileColorBlendMode"><a href="Cesium3DTileColorBlendMode.html">Cesium3DTileColorBlendMode</a></li><li data-name="Cesium3DTileContent"><a href="Cesium3DTileContent.html">Cesium3DTileContent</a></li><li data-name="Cesium3DTileFeature"><a href="Cesium3DTileFeature.html">Cesium3DTileFeature</a></li><li data-name="Cesium3DTilePointFeature"><a href="Cesium3
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